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Ver la versión completa : Cyberpunk 2077 : let the hate flow through you



Páginas : 1 2 3 [4]

Tortuga
04-01-2021, 10:06 PM
Porque en éste género estas acostumbrado a tercera persona y este juego te saca de tu zona de comfort, en 3era persona es mas arcade y mas comodo de jugar, en primera es mas inmersivo y real. No creo que sea eso, o sea sin dudas estoy acostumbrado a jugar mas juegos en 3era persona, pero me refiero a que por ejemplo algo que hago automaticamente cuando juego algo en 1era persona es mirar para abajo y ver si alguno logra darme la misma sensacion que tengo cuando miro para abajo con mi cuerpo, pero lo unico que veo son los pies, es como si la cabeza de los personajes estuvieran en la cintura. Y los juegos que si te muestran el pecho para abajo tienen una perspectiva horrible donde tu personaje se ve como un carton.

De hecho cuando probe el cyberpunk de lo primero que hice fue mirar para abajo y saltar y me parecio ridiculo como todos los demas. Basicamente lo que me molesta es la perdida de la vision periferica lo cual le saca todo tipo de realismo e inmersion, incluso hasta me parece que esto genera problemas de proporcion del personaje en relacion a algunos objetos del juego.

Ryuug4
04-01-2021, 11:22 PM
Che por qué éste juego está aun en este sub-foro, no debería moverse para el General? :troll:



Basicamente lo que me molesta es la perdida de la vision periferica lo cual le saca todo tipo de realismo e inmersion, incluso hasta me parece que esto genera problemas de proporcion del personaje en relacion a algunos objetos del juego.

Claro y verte a vos mismo en 3era persona sí tiene realismo e inmersión? Es re divertido pero de realista nada, vos te ves a vos mismo en 3era persona en la vida real? No hay ninguna similitud con la realidad en 3era persona.

SEndero Luminoso
04-01-2021, 11:54 PM
Claro y verte a vos mismo en 3era persona sí tiene realismo e inmersión? Es re divertido pero de realista nada, vos te ves a vos mismo en 3era persona en la vida real? No hay ninguna similitud con la realidad en 3era persona.Vos no podes proyectarte astralmente? Pfffffffff

https://i.imgur.com/QdZZKDm.gif

Tortuga
05-01-2021, 05:31 PM
Che por qué éste juego está aun en este sub-foro, no debería moverse para el General? :troll:



Claro y verte a vos mismo en 3era persona sí tiene realismo e inmersión? Es re divertido pero de realista nada, vos te ves a vos mismo en 3era persona en la vida real? No hay ninguna similitud con la realidad en 3era persona.Ehhh nunca dije que la 3era persona fuera mas real o inmersiva, eso fue una interpretacion tuya, solamente dije que para mi la 1era persona aunque supuestamente tiene la finalidad de ser real e inmersiva, no me causa esa sensacion, lo lamento si hiere tus sentimientos jajaja

Ryuug4
05-01-2021, 06:27 PM
Ehhh nunca dije que la 3era persona fuera mas real o inmersiva, eso fue una interpretacion tuya, solamente dije que para mi la 1era persona aunque supuestamente tiene la finalidad de ser real e inmersiva, no me causa esa sensacion, lo lamento si hiere tus sentimientos jajaja


No se por que, pero la modalidad primera persona aunque se que tiene la finalidad de ser mas inmersiva no logra generarme ese efecto sino todo lo contrario.

:confused:

Jack O'Neill
05-01-2021, 09:12 PM
Para empomarme a Judy tengo que ser mina ...

Quiero que me regresen lo que gaste en este juego !!

Parece que esta fijo con quien podes ponerla segun tu personaje.

Tortuga
05-01-2021, 09:27 PM
Ryuug4 "No se por que, pero la modalidad primera persona aunque se que tiene la finalidad de ser mas inmersiva no logra generarme ese efecto sino todo lo contrario"

yo: lo contrario = la modalidad primera persona no me resulta ni real ni inmersiva

vos: lo contrario = la modalidad tercera persona es lo ultimo en inmersion y simulacion de la realidad, es mas el oculus rift funcionaria mejor si enfocara al personaje desde su espalda.

Master of the Wind
05-01-2021, 09:32 PM
Busca el video de cuando la empoman en youtube y te haces una vladimir

plidex
05-01-2021, 09:39 PM
Dejando lado el problema de comprensión lectora, no es necesario que un juego sea en primera persona para ser inmersivo, y si es en 1era persona y no está bien ejecutada puede ser incluso peor.

Mullen
05-01-2021, 09:46 PM
A mi también me da más inmersión y prefiero mil veces en third person, en primera persona se ven todas las texturas de cerca de los brazos, las armas y se amplifican los defectos.
Y más en un RPG donde estás roleando como un personaje que personalizaste y tiene más sentido poder verte en el entorno.

Igual si es a través de un mod de terceros no creo que quede tan orgánico.

Ryuug4
05-01-2021, 10:21 PM
Ryuug4 "No se por que, pero la modalidad primera persona aunque se que tiene la finalidad de ser mas inmersiva no logra generarme ese efecto sino todo lo contrario"

yo: lo contrario = la modalidad primera persona no me resulta ni real ni inmersiva

vos: lo contrario = la modalidad tercera persona es lo ultimo en inmersion y simulacion de la realidad, es mas el oculus rift funcionaria mejor si enfocara al personaje desde su espalda.

Está buenísimo porque yo te hago un quote directo y vos inventás una pavada para hacerte el canchero jaja

Si alguien dice que 1er es mas inmersivo y vos decís que a vos te causa lo contrario en respuesta a eso, no pretendas que interpreten algo diferente, aprendé a expresarte y bajate del caballo.

Besito.


en primera persona se ven todas las texturas de cerca de los brazos, las armas y se amplifican los defectos.
Y más en un RPG donde estás roleando como un personaje que personalizaste y tiene más sentido poder verte en el entorno.


Mas divertido != Mas inmersivo.

Dejen de querer utilizar a la fuerza el término incorrecto.

Mullen
05-01-2021, 10:32 PM
???

A mi me parece más divertido y más inmersivo. Si a vos no, que lástima jaja.
La inmersión no es solamente el POV entran más factores, a mi third person me hace sentir que soy el personaje y first person me hace sentir que soy una cámara.

Es el término correcto porque la inmersión es algo subjetivo. Está con ganas de discutir cualquier cosa el nene jajajaj

Tortuga
06-01-2021, 08:11 AM
Está buenísimo porque yo te hago un quote directo y vos inventás una pavada para hacerte el canchero jaja Mi amor nadie se esta haciendo el canchero o en todo caso lo hiciste vos al preguntarme si yo vivia mi vida en 3era persona tratandome como un boludo porque para vos claramente jugar en primera persona te parece mas realista e inmersivo. Lo que yo te hice fue un chiste exagerando tu forma de pensar y bardo al pedo, porque en verdad nunca dije lo que decis, es una conclusion tuya jaja


Si alguien dice que 1er es mas inmersivo y vos decís que a vos te causa lo contrario en respuesta a eso, no pretendas que interpreten algo diferente, aprendé a expresarte y bajate del caballo. Pero ryuuguita ya no solo sacas la conclusion que se te canta sino que armas dialogos que no existieron. Nadie estaba opinando que 1er es mas inmersivo y llegue yo y le respondi que 3era era mas inmersivo jaja lo unico que hubo fue un comentario mio diciendo que primera persona no me parecia inmersivo y que me interesaba el mod en tercera porque me gusta mucho mas.

El problema es que como para vos 1era persona es mas inmersivo que 3era, quisiste explicarme algo que yo nunca dije. Pero bueno, gracias igual. De todas formas te aviso que la inmersion es algo personal, digo cuando lees un libro para sentirte inmerso no tiene por que estar redactado en primera persona y lo que yo estaba manifestando era mi gusto personal, no una declaracion global como la tuya. Me parece hasta boludo estar armando tanto offtopic por algo tan claro, de ultima si queres armamos un topic sobre inmersion en los videojuegos yo que se.


Besito. Besotes!

Mullen
06-01-2021, 01:07 PM
Ya que estamos desbalanceando con boludeces que nada que ver.
Anda a la guerra y subite a caballito de un compañero y vas a ver lo inmersivo que es third person comparado con el half life alyx.

Mullen
06-01-2021, 01:10 PM
Acá hay otra discusión al respecto. Y justamente el top comment y la mayoría de los comentarios dicen que third person les da más inmersión en los RPG.

https://www.reddit.com/r/truegaming/comments/1lel5w/is_it_possible_for_third_person_games_to_be_as/

Freeman
13-01-2021, 06:35 PM
https://www.youtube.com/watch?v=O3V4UBZmC9o&ab_channel=Cyberpunk2077

plidex
13-01-2021, 08:02 PM
Es buena la de usar a las consolas lastgen de excusa como si fuese el único problema que hubo.

MacKnight
13-01-2021, 09:21 PM
Malisima la excusa si el juego cuando tenia que salir no existia el raytracing, menos la ps5.

Naked Snake
14-01-2021, 11:27 AM
To little to late las disculpas, jajajajaja.

Tortuga
14-01-2021, 03:19 PM
Que triste tener que sacar dlcs gratis para que no te sigan puteando jajaja

Freeman
14-01-2021, 09:25 PM
Los DLC gratis ya estaban anunciado amego.

Freeman
16-01-2021, 07:19 AM
Inside Cyberpunk 2077's Disastrous Rollout (https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout?srnd=premium-europe)


:404:

Tortuga
16-01-2021, 08:13 AM
Los DLC gratis ya estaban anunciado amego. Segun lo que lei se anunciaron a fines de diciembre o sea que me cago en la diferencia, a lo que me referia era que de seguro los locos este año esperaban sacar algun contenido pago aprovechando el hype, ahora todo lo que hagan lo van a hacer con la cola entre las patas.

Freeman
16-01-2021, 11:00 AM
Segun lo que lei se anunciaron a fines de diciembre o sea que me cago en la diferencia, a lo que me referia era que de seguro los locos este año esperaban sacar algun contenido pago aprovechando el hype, ahora todo lo que hagan lo van a hacer con la cola entre las patas.

No, ya se sabia que iba a ser como en The Witcher 3, primero un montón de DLC gratis y después venían las expansiones pagas para luego tener el MP. De hecho el primer DLC salia a finales de Enero y ahora se movió como para mitad de año.

Ahora no creo que saquen ninguna expansión, si miras el roadmap la next gen sale recien como para final de año y con todo lo que tienen que hacer el MP quien sabe cuando sale.

plidex
16-01-2021, 01:56 PM
Inside Cyberpunk 2077's Disastrous Rollout (https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout?srnd=premium-europe)


:404:

Soy fan de Jason pero ayer se puso a hypear el artículo y es muy pobre, todo es info sabida, sólo sumó algún quote que está interesante pero esperaba más del artículo.

Freeman
16-01-2021, 09:38 PM
Adam Badowski:



https://pbs.twimg.com/media/Er4ODvqWMAYlb43?format=png&name=large


:LOL:

plidex
16-01-2021, 10:01 PM
https://i.imgur.com/ryZcmob.gif

Freeman
17-01-2021, 06:46 AM
Es increíble como siguen sin reconocer el desastre que hicieron y que solo mencionen los bugs como los únicos problemas que tiene.

Jack O'Neill
17-01-2021, 01:59 PM
Siendo buenos, para PC solo agregando una mejor IA y mejorar las colisiones de objetos ya estaria bien (sin ver lo que prometieron ya que no le preste atencion a nada)

Al mejorar la IA pueden mejorar cuando disparas a la policia y salen de abajo de las piedras...
Autos que vuelen tambien tendria que ser facil calculo.
Eliminar las estaciones de viaje y hacer funcionar los trenes seria lo siguiente.
y con esto ultimo le das mas bola a los autos y calles ...

con eso me parece que sin saber lo que prometieron tendrian un buen juego, ya que la parte principal del mapa , modelos e historia ya estaria lista ..

Freeman
17-01-2021, 02:41 PM
Ni ahí porque por mas que arreglen los bugs nunca vamos a tener el juego que prometieron. La historia lo era todo, el que tus decisiones tuvieran impacto, algo tan básico como las interacciones con los npc no esta y eso hace que este juego no le llegue ni a las rodillas de lo que fue TW3. Para mi este juego es uno mas del montón del cual no rescato nada, va a quedar como una anécdota de lo que pudo haber sido y nada mas.

plidex
17-01-2021, 05:28 PM
Lo que estaba esperando, el video de Crowbcat


https://www.youtube.com/watch?v=omyoJ7onNrg

Mullen
17-01-2021, 06:18 PM
Jajaj las charlas previas al lanzamiento las miras ahora y parecen stand up.
Tremendo laburo el que hizo el video.

plidex
17-01-2021, 06:50 PM
Me mató cuando compara la IA del tránsito con el Lego City Undercover

Naked Snake
17-01-2021, 06:54 PM
Siendo buenos, para PC solo agregando una mejor IA y mejorar las colisiones de objetos ya estaria bien (sin ver lo que prometieron ya que no le preste atencion a nada)

Al mejorar la IA pueden mejorar cuando disparas a la policia y salen de abajo de las piedras...
Autos que vuelen tambien tendria que ser facil calculo.
Eliminar las estaciones de viaje y hacer funcionar los trenes seria lo siguiente.
y con esto ultimo le das mas bola a los autos y calles ...

con eso me parece que sin saber lo que prometieron tendrian un buen juego, ya que la parte principal del mapa , modelos e historia ya estaria lista ..

Mmmmm anda a saber si es tan facil hacer todo eso, capaz que el juego tecnicamente esta mal hecho y tocar algo agregar, arreglar o lo que sea rompes mas, anda a saber como esta hecho eso, si lo tuvieron que sacar a las patadas olvidate de que lo que es el codigo y demas sea facil extenderlo.

delapropia
18-01-2021, 09:19 AM
El fail de la década sin lugar a dudas. Un robo de principio a fin.

Bien dice el dicho: "no hay imperio que dure mil años". Ellos mismos fueron los artífices de su propia destrucción. Que se jodan por engañar y estafar al consumidor. Ojalá se fundan.

Freeman
18-01-2021, 07:09 PM
CD Projekt promises a 'vigorous' defense against a second Cyberpunk 2077 lawsuit (https://www.pcgamer.com/cd-projekt-promises-a-vigorous-defense-against-a-second-cyberpunk-2077-lawsuit/?utm_campaign=socialflow&utm_medium=social&utm_source=facebook.com&fbclid=IwAR2uszsZ537B1n_-c7O9r4rZgUzSyT0BU0Io9KXE33KMKhbgde_gnw4wcrw)

Freeman
22-01-2021, 10:11 PM
Patch 1.1 is out on PC, consoles and Stadia! (https://www.cyberpunk.net/en/news/37373/patch-1-1)

(https://www.cyberpunk.net/en/news/37373/patch-1-1)
In this update, which lays the groundwork for the upcoming patches, we focused on various stability improvements and bugfixes. (https://www.cyberpunk.net/en/news/37373/patch-1-1)

Naked Snake
25-01-2021, 02:20 PM
Al parecer el patch 1.1 introduce un bug que no podes avanzar en la main story.

TomcatMVD
25-01-2021, 03:00 PM
Al parecer el patch 1.1 introduce un bug que no podes avanzar en la main story.

Así es:

https://kotaku.com/cyberpunk-2077s-latest-patch-reportedly-added-a-game-br-1846117720

Workaround:
"CD Projekt Red has published a workaround for this bug. First, load up a save file from before you and Takemura leave Wakako’s office (suertempila si no tenés uno). Wrap up your chat with Takemura immediately and skip ahead 23 in-game hours. That should do the trick.)"

No menciona en qué fase tiene que estar la luna IRL para que funcione el workaround... vamos a ver... xD

Freeman
26-01-2021, 07:10 PM
Modding Support Tools (https://www.cyberpunk.net/en/modding-support)

CYRU5
27-01-2021, 11:12 AM
Modding Support Tools (https://www.cyberpunk.net/en/modding-support)

¿Será que al fin habrá mas variedad de assets para los personajes?, de igual manera sigo esperando el descuento del 50% y que hayan sacado los "tan prometidos" parches para marzo para volver a comprarlo :)

fedespot
27-01-2021, 11:15 AM
Que fail que saquen un patch para arreglar cagadas y hagan una gruesa

Naked Snake
27-01-2021, 11:36 AM
Que fail que saquen un patch para arreglar cagadas y hagan una gruesa

Debe ser un jenga ese codigo, es lo que pasa cuando trabajas apurado y/o cuando los devs son juniors.

Mullen
27-01-2021, 12:38 PM
O cuando sos un estudio slav sin control de calidad jaja.
El chernobyl del gaming.

Ryuug4
27-01-2021, 01:03 PM
Debe ser un jenga ese codigo, es lo que pasa cuando trabajas apurado y/o cuando los devs son juniors.

Si una empresa de éste calibre no invierte en desarrolladores buenos entonces que se jodan (y nosotros), para sacar algo bien hay que invertir a veces, por ésta mentalidad están donde están, los juniors que los dejen para el juego de cartas de The Witcher o algo así.

MacKnight
27-01-2021, 01:54 PM
Modding Support Tools (https://www.cyberpunk.net/en/modding-support)

Hare mi propio cyberpunk con juegos de azar y mujerzuelas (?)

Naked Snake
27-01-2021, 04:25 PM
Si una empresa de éste calibre no invierte en desarrolladores buenos entonces que se jodan (y nosotros), para sacar algo bien hay que invertir a veces, por ésta mentalidad están donde están, los juniors que los dejen para el juego de cartas de The Witcher o algo así.

Si por lo que contaron, el management era una basura y les daba latigo por todos lados, capaz los devs no aguantan y se van o directamente ni entran. Estoy de acuerdo que hay que invertir, capaz que les quedaron solo los que se bancaban el negreo por que no saben si consiguen otro trabajo.

Freeman
27-01-2021, 07:54 PM
CDPR shuts down Cyberpunk mod that let players have 'sex' with Keanu Reeves.

"When it comes to models of real people [...] we kindly ask you to refrain from using them in any situation that might be found offensive." CDPR

delapropia
28-01-2021, 09:07 AM
Pasó de ser una empresa exitosa, donde manejaban con cuidado a sus empleados y consumidores; a una empresa basura al mejor estilo Ubisoft.

No hay caso...

Naked Snake
28-01-2021, 10:13 AM
Salio patch que arregla el bug del patch anterior: https://kotaku.com/new-cyberpunk-patch-fixes-the-old-cyberpunk-patch-1846149035

Inception.

Everybody
28-01-2021, 10:47 AM
Salio patch que arregla el bug del patch anterior: https://kotaku.com/new-cyberpunk-patch-fixes-the-old-cyberpunk-patch-1846149035

Inception.Hay que esperar 1 día para ver qué rompe el Fix del patch

Enviado desde mi Redmi Note 9S mediante Tapatalk

Freeman
09-02-2021, 07:55 AM
https://i.imgur.com/qgnkFmj.jpg

https://i.imgur.com/ecotwNe.jpg

Turco
09-02-2021, 08:00 AM
https://i.imgur.com/qgnkFmj.jpg

https://i.imgur.com/ecotwNe.jpg

bs

plidex
09-02-2021, 08:35 AM
Malditos cyber punks

TomcatMVD
09-02-2021, 09:16 AM
bs

Ta por todos lados la noticia.

erededos
09-02-2021, 12:10 PM
:facepalm:

Naked Snake
09-02-2021, 12:20 PM
Habra sido un trabajo interno? Empleados descontentos?

Freeman
11-02-2021, 05:48 AM
Por si alguno quiere entrar en la subasta.

https://i2.wp.com/pcmrace.s3.amazonaws.com/2021/02/CD-Projekt-Red-Gwent-Leak-3.jpg?ssl=1

erededos
11-02-2021, 08:14 AM
JAJAJAJAJAJAHHHH!!!!!
Sorry, no puedo evitarlo, esto ya supero todos los limites del bizarrismo...

erededos
12-02-2021, 08:59 AM
https://www.xataka.com/videojuegos/codigo-robado-cyberpunk-2077-tiene-dueno-ahora-queda-preguntarse-que-hara

La verdad, no se merecen otra cosa...!!!

Freeman
12-02-2021, 09:38 AM
La verdad, no se merecen otra cosa...!!!


Y no, si alguien tenia que castigar a CDPR era el publico no unos delincuentes.

erededos
12-02-2021, 09:44 AM
Y no, si alguien tenia que castigar a CDPR era el publico no unos delincuentes.

Es que no los castigaron...
Simplemente al ENORME rosarios de cagadas de CDP, se agrego la seguridad de sus servidores que posibilito que un extraño entrara tranquilamente y se llevara lo que quisiera...
Y les dieron si las dudosa oportunidad de recuperarlo porque justamente como decis son delincuentes, por chirolas, y se negaron; como bien me decia un jefe, la peor gestion es la que no se hace...

CDP hizo todo, todo, PERO TODO mal relativo a este juego; es la peor gestion comercial de un videojuego que vi en mi vida...

The_Frog
12-02-2021, 11:44 AM
Y les dieron si las dudosa oportunidad de recuperarlo porque justamente como decis son delincuentes, por chirolas, y se negaron; como bien me decia un jefe, la peor gestion es la que no se hace...

Justo en ese punto creo que hicieron las cosas bien, la acción más común en estos casos es no negociar. Hace unos meses hackearon a Capcom y tampoco negociaron.

https://as.com/meristation/2020/11/16/noticias/1605520498_758926.html

Master of the Wind
12-02-2021, 12:19 PM
No digo que se lo merezcan o no. Pero claramente CDPR mecheteo de lo lindo el presupuesto de seguridad informatica. Sino, estas cosas no pasan.

Naked Snake
12-02-2021, 12:29 PM
No digo que se lo merezcan o no. Pero claramente CDPR mecheteo de lo lindo el presupuesto de seguridad informatica. Sino, estas cosas no pasan.

Muchas veces es mas error de usuario que otra cosa.

Master of the Wind
12-02-2021, 01:21 PM
Que un error de un usuario te lleve a eso, habla de una muy mala config.

Mullen
12-02-2021, 01:39 PM
Que estudio nefasto jajajaj.

Lo mejor que les puede pasar es que Elon Musk lo compre y ponga a gente occidental mejor preparada a cargo.

plidex
12-02-2021, 01:55 PM
Que estudio nefasto jajajaj.

Lo mejor que les puede pasar es que Elon Musk lo compre y ponga a gente occidental mejor preparada a cargo.

Gente occidental? wtf?

Mullen
12-02-2021, 02:22 PM
Que se lo saquen a los slavs y se lo den a unos gringos mejor capacitados.
Los polacos la manejaban más o menos bien cuando era un estudio indie, ahora se les fue de las manos y es demasiado para ellos.

Naked Snake
12-02-2021, 03:24 PM
Que un error de un usuario te lleve a eso, habla de una muy mala config.

Config de que tipo? puedo tener la mejor seguridad del mundo la mas cara (que no necesariamente sea la mejor) y un usuario con una password en un post-it.

Master of the Wind
12-02-2021, 05:06 PM
Config de que tipo? puedo tener la mejor seguridad del mundo la mas cara (que no necesariamente sea la mejor) y un usuario con una password en un post-it.


https://cdn.ciudad.com.ar/sites/default/files/styles/ice_bear_image_crop/public/files_drupal_6/2012/04/18/capturas/natalianatalia.jpg

Everybody
29-03-2021, 07:16 PM
No se si a alguien le sigue intersando ésto.
Hoy salió el parche 1.2. El mas grande hasta ahora arreglando cerca de 500 issues.


Gameplay


The NCPD spawn radius for when the player commits a crime has been increased.
New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
Adjusted fire rate of the helicopter turret in Love Like Fire.
Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
Fixed an issue where Projectile Launch System had no cooldown.
Bump reaction for friendly NPCs has been disabled.
Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
It is no longer possible to perform Gorilla Arms finishers against civilians.
Fixed an issue where V could get pushed too far by a speeding vehicle.
If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
Fixed an issue where a civilian running from a driving player could react incorrectly.
Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
Improved jacking in interactions with forklifts.
Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
Fixed an issue preventing Placide from being taken down in stealth.
Short Circuit quickhack's damage over time will no longer finish off defeated enemies.
Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
V can no longer use consumables in situations where scene context would not support it.
Clothing vendors now sell items more suitable for the location.
Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
Reduced amount of higher quality crafting components needed to craft iconic items.
Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
Data is now correctly displayed when scanning the Militech Manticore AV.
Fixed the prompt on an unavailable Vehicle door that said "Locked [".
Fixed an issue where dumping a body in the trunk started the vehicle's engine.
Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
Gorilla Arms damage has been increased by 20%.
Reduced prices of Kiroshi optics fragment recipes.
Reduced power of revolver wielding NPCs.
Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
Disassembling grenades now properly grants Common and Uncommon components.
Extending the sliding ladder won't result in player's death if they are below it.
Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
Fixed an issue that caused NPCs to trip over other NPCs too often.
V should now automatically unequip a charged grenade when entering safe areas.
Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.
Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
Multiple GPS improvements and fixes for the pathing in various activities and quests.
Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser.
Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
Fixed tracked map markers flying off the minimap occasionally.
Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
Fixed River Ward's behavior while following the player in The Hunt.
Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
Jackie should no longer use stealth chatter just before combat in The Heist.
Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
Jackie will now empty his clip before reloading in The Rescue.
The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
Corrected use of cover for friendly NPCs.
Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends.
Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.


Quests


Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
They Won't Go When I Go now updates properly if V leaves the studio early.
Fixed inability to draw weapons at the Poppy Farm during The Hunt.
Fixed an issue where using grapple on gang members could break progression in Stadium Love.
The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup.
The penthouse from Path of Glory can no longer be accessed earlier in the game.
Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
Takemura's appearance is now present in the holocall in Life During Wartime.
Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
Fixed an issue where V could get stuck in Rogue's booth in Ghost Town.
Fixed an issue where Mr. Hands would not call V after finishing Double Life.
Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
Panam now properly says her final dialogue line in All Along the Watchtower.
It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast.
Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress.
Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On.
Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
It will no longer be possible to see the decorations change in Denny's villa during Holdin' On.
It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
It is now possible to open Barry's door from the inside after re-entering his apartment in Happy Together.
Happy Together now instantly fails if the player breaks the law near the NCPD officers.
In order to complete the "Try talking to Barry in a few hours” objective at the end of Happy Together player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.
When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
It's no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
Fixed an issue where A Like Supreme would not start correctly if Second Conflict's final scene was rushed.
Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
The objective in the first braindance in The Hunt is now more clear.
Killing in the Name now fails automatically if the player fails Chippin' In.
The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
Fixed a rare scenario where the painting wouldn't appear in the drop pod in Space Oddity.
It's no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
Space Oddity no longer spawns multiple paintings blocking the quest's progress.
Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest's progress.
Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
Automatic Love's progress will no longer get blocked by an invisible wall in Judy's workshop.
Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
In The Pickup, it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
Fixed an issue where I Fought the Law could get stuck on the "Talk to Jefferson" objective.
Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
Fixed an issue where V could get stuck on the roof of Fingers' Clinic.
Fixed an issue where no more main missions would appear after finishing Playing for time.
Quest icon is now correctly removed from Johnny's clothing set after Breathtaking achievement has been unlocked.
It's no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
Fixed an issue where skipping time in Blistering Love could block the quest's progression.
Rogue no longer disappears if player took too long to take the pills in Blistering Love.
Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
"Talk to Kirk" objective is now correctly marked on the map in Small Man, Big Mouth.
Reloading auto-save created on the encounter at Ebunike during Chippin' In no longer results in replaying Johnny's dialogue.
Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin' In if met on the lower deck or attacked from a large distance.
Fixed an issue that could prevent player from leaving the quest area by car in Chippin' In.
Fixed Rogue's erratic movements during Grayson's interrogation in Chippin' In.
Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in Chippin' In.
It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
It's no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in The Information.
Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
Misty can no longer get killed by a stray bullet in Heroes.
Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
It's no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.
It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.
Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
Maman Brigitte will now always properly answer V's phone call in the Transmission.
Placide's call will no longer be interrupted by other calls in I Walk the Line .
Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
Fixed an issue where the guards wouldn't move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in The Corpo-Rat.
Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in Second Conflict.
Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams .
It's no longer possible to destroy the car with the mysterious conspirators inside in The Prophet's Song, which prevented player from looting the chip.
It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. The Journal entry will be cleaned.
Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
Completing Psycho Killer now rewards the player with experience
Increased the value of Liam's bribe in Violence.
Various other quest improvements and fixes.


Open World


Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
Destructibles will no longer become indestructible after loading a save.
Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
Fixed an issue where achievements for completing district activities were not always unlocked.
Failing Gig: No Fixers will no longer block The Wasteland achievement.
Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
Fixed an issue where some dialogue lines could be missing during holocalls.
V will no longer be unable to move after finishing Gig: On a Tight Leash.
Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
Looting medicines right after getting to Cpl. Hare's room will no longer block progression in Gig: Backs Against the Wall.
Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.
Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
It is no longer possible to stop the Fixer's car in the middle of the road in Gig: Getting Warmer..., which could lead to blocked progression.
Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo's Nest.
It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
NPCs will no longer stay blocked on traffic lanes while in fear.
NPC hit by a car will now immediately run in panic now.
Added different animation variations for pedestrians running away from a vehicle.
Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
Added the missing animation for opening the doors in several quests.
Improved force-opening doors animation.
Added missing "unauthorized" prompt for elevators protected by authorization.
Various immersion improvements and fixes in the open world encounters and gigs.

Cinematic Design


Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
Fixed a camera issue when exiting the car at the beginning of Last Caress.
Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law.
Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup.
Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
Maiko will no longer walk through the couch in Pisces.
Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
Fixed a camera issue in Never Fade Away.
Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
Fixed Corporal Hare's sliding animation in the Gig: Backs Against the Wall.
Unified the distance of dialogue interaction in Pyramid Song.
Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
Fixed an issue with a doubled tablet in Where is My Mind?.
Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
Fixed a camera issue when getting out the van in Riders on the Storm.
Added depth of field effect to the player's view at significant moments
Fixed missing personal link in Life During Wartime.
Fixed an issue where Hellman's personal link could be found floating in Life During Wartime.
Fixed overlapping dialogue between V and Panam in Life During Wartime.
Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
Added touch screen animations in Panam's car in Lightning Breaks and Life During Wartime.
Phone will no longer disappear from the NPC's hand in the Afterlife scene of Ghost Town.
Fixed NPC T-posing in the dollhouse in Automatic Love.
Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
Car lights will no longer stay on after the car battery dies in Ghost Town.
Saul will no longer clip through Panam's car in Forward to Death.
Fixed player's camera animation in Lightning Breaks.
Fixed Panam's gun equipping animation in the AV scene in Life During Wartime.
Fixed a visual issue with mantis blades after a car crash in Playing for Time.
Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
Fixed a camera issue when driving to the megabuilding in The Rescue.
Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty's answer.
After Boat Drinks Kerry will now hum his song while walking to his car.
Fixed V's reaction to Johnny's decision in Changes.
Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. // Now stomping should stomp as intended.
Fixed the drone in front of the chapel in M'ap Tann Pèlen.
Polished scene in Maiko's office in Ex-Factor.
Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
Fixed the interaction range to get in the AV in The Corpo-Rat.
Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
Added missing scene to the Japanese version in A Cool Metal Fire sequence.
It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. // Leave no Johnny behind.
In Talkin' 'bout a Revolution, depth of field now resets after leaving Judy's apartment.
Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime.
Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
Added missing family photo during the scene with Hanako in Play it Safe.
Fixed an issue with detective Han's cigarette in I Fought the Law.
Characters no longer teleport near the player while in a holocall dialogue.
Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
Fixed multiple issues during sex scenes
Improved interruption system for scenes.
Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take.
Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
Interrupting dialogue will now stop the voice-over line.
Fixed multiple issues with NPCs mounting vehicles.
Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup.


Environment and levels


The objective will no longer get stuck on "Neutralize the attackers" in Dream On.
V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
Fixed an issue where two fast travel points were missing map pins.
Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.
Fixed multiple issues related to NPCs clipping with objects.
Fixed a number of issues related to wrong or missing contents of lootable items.
Fixed multiple issues related to V not being able to interact with lootable items.
Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
Fixed the misspelled Leaving Night City sign.
Fixed the glitched scaffolding in Heywood, Vista del Rey.
Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
Fixed multiple issues where players could get stuck in location geometry.
Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
Fixed multiple issues with disappearing or misplaced assets.
Fixed multiple issues with assets floating in the air.
Fixed multiple issues with assets appearing or changing appearance on sight.
Fixed some issues with parts of assets missing, allowing the player to see inside.
Fixed issues where rain would be present in covered areas.
Fixed issues with invisible colliders present on locations.
Fixed multiple issues with higher resolution textures failing to stream in.


Graphics, audio, animation


Fixed NPCs moving after being killed.
Improvements in textures rendering from afar.
Fixed a visual issue with fast travel and cinematic transition.
Adjusted visual quality of some elements when underwater.
Improvements in materials details quality.
Fixed V's incorrect position while riding a motorcycle.
Improvement for interior and exterior light sources.
Adjusted dirt quality on Medium and Low settings.
Fixed the lack of a crack in the mirror after V smashed it.
Fixed an issue where pink particles could appear on camera close-up.
Improved foliage destruction visuals.
Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
Fixed the overexposed foliage elements visible when entering a vehicle.
Fixed an issue where some items could disappear after being destroyed.
Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.
V's hands are now correctly displayed on a steering wheel while driving.
V now leans out of a vehicle correctly during chases.
Fixed an issue where the character could appear deformed while mounting motorcycles.
Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
Fixed several issues with missing lipsync.
Fixed multiple issues with NPCs T-posing.
Camera no longer flips when V is under an object and jumps.
Improved camera movement when entering a vehicle.
Fixed an issue where some items could be attached to NPCs twice.
Fixed NPCs shouting after being killed.
Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.
Fixed particle burning effect applied repeatedly when player stands in fire.
Fixed NPC animation issues after skipping the ride.
Fixed flickering of stars on the surface of the lake in one of the scenes.
Fixed far away terrain disappearing in Badlands.
Other city parts visible from the distance now look more realistic due to adjusted lighting.
Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
Improved visual quality of Black Wall and Mikoshi.
Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
Holographic elements in specific character outfits now display correctly.
Fixed an unwanted jitter effect on frosted glass surfaces.
Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.


UI


Fixed an issue with ads not being properly displayed on curbs.
Multiple visual updates and adjustments for ads.
Fixed multiple visual issues in quests briefings.
Updated the Arabic language layout in quests briefings.
Updated grenades icons according to their damage type.
Fixed multiple visual issues with the icons display.
Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.
Added button hints in order to move forward on the treadmill in Where is My Mind?
Fixed an issue where database links would not allow jumping to a selected entry.
Fixed an issue that blocked a player from answering holocalls manually.
Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
The health bar should now be visible during car chases.
Performance improvement to the Inventory panel.
Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.
Fixed multiple issues with button hints.
Fixed multiple issues in the Character Creation panel.
Multiple fixes and improvements to the Crafting panel.
Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
Added an option to craft multiple items at once.
Fixed an issue where preview stats show the same values before upgrading an item.
Added a "Crafted" icon to the tooltip of crafted items.
Fixed multiple issues related to the Cyberware panel.
Multiple adjustments for the D-pad input.
Fixed multiple issues related to HUD elements.
Multiple fixes in the Inventory and Backpack panels.
Fixed an issue when weapons could show 0 DPS before looting them.
Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
Multiple fixes and adjustments to the Main Menu and Settings panels.
Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
Added a disabled state to mod slots when there are no available mods to equip.
Optimizations for Crafting panel and items display.
Fixed an overlapping tooltip of Body attribute in the Character menu.
Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
Multiple fixes for Scanning functionality and its HUD display.
Added a toggle to enable/disable comparing tooltip.
Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
Updated the credits list.
Fixed an issue where ads text localization upon scanning did not work properly.
Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
Fixed corrupted characters in different languages.
Multiple fixes and adjustments for input issues.
Various UI performance and stability improvements.
Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
Threat level for undiscovered gigs is now displayed correctly.
Fixed issues with D-pad/arrows navigation in the menu and inventory.
Removed unnecessary health bar animations after loading a save.
Fixed item tooltips remaining on screen after closing them.
Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
Fixed issues related to changing gameplay difficulty settings in the menu.
My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
Fixed issue with broken buildings visible on the main map.
Added Overhead Text Size option to the Subtitles Settings.
Fixed multiple text-related issues.
Fixed multiple issues related to UI streaming.



Stability and performance
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.


Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
Multiple UI stability improvements and fixes for the most common UI-related crashes.
Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
Multiple UI performance improvements.
Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
Various other stability and performance improvements.


Miscellaneous


Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
A settings option to hide Potential Enemy Markers was added to the Interface tab.
A settings option to hide NPC name overhead display was added to the Interface tab.
Telemetry consent is now saved in the user profile and synced via the cloud.
Logic for loading last checkpoint when there is no existing savefile improved.
Fixed game going to a black screen after difficulty is changed in the Pause menu.
Improved D-pad/arrow navigation in menus.
Navigation in Load/Save menu improved.
Fixed Fists description in the quick weapon selection menu.
Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
Added fade-in on returning to the game after final credits.
The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.
Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
Fixed an issue where NPCs were missing their weapons after loading a save
Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc.
Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes.
Telemetry consent request reappears once for some players due to an issue causing a reset of settings.


PC-specific


Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
Keyboard bindings: more keys are now available for rebinding.
Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
It is now possible to enter Journal from the Map panel using a keyboard.
Achievements will now work on Epic Games Store.
Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
Fixed an issue where HUD elements would be missing in 8K resolution.
Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

Freeman
29-03-2021, 07:34 PM
También filtraron el posible contenido de los DLC gratis y algún dato de los dlc pagos pero a este fail no lo salva nadie. Para colmo renuncio el jefe de diseño.

delapropia
29-03-2021, 09:23 PM
El fail del siglo. Se notó claramente que le faltaba muchísimo más tiempo de desarrollo. Mintieron y estafaron al consumidor. Ojalá se fundan.

Thalios
30-03-2021, 10:51 AM
hay gente jugandolo todavia?

Everybody
30-03-2021, 11:42 AM
Yo volveré a jugarlo con otro personaje cuando salgan todos los dlcs y funcione todo bien.

Mi save actual no lo terminé...

TomcatMVD
30-03-2021, 12:03 PM
Pa... yo lo dejé muy rápido. No avancé casi nada en la historia la verdad, pero no me da ninguna gana jugarlo. En cualquier momento pinta uninstall.

SEndero Luminoso
30-03-2021, 12:05 PM
Yo sigo esperando, probablemente lo empiece cuando salga el primer DLC.

Ryuug4
30-03-2021, 01:31 PM
Just wait until they fix my pre-ordered 60bux game bro, you'll see hehehehehehehe

Turco
30-03-2021, 02:41 PM
yo jugue hasta que vi el retardo que tiene la IA, y dije no vale la pena

CYRU5
30-03-2021, 05:32 PM
https://pbs.twimg.com/media/Expe1s2XMAEV77X?format=jpg&name=small

https://pbs.twimg.com/media/Expe1s0XEAEhxRP?format=jpg&name=small

https://pbs.twimg.com/media/Expe2O5XEAAt6nf?format=jpg&name=large

SITIO - https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes

No podía no compartirlo para el que no lo conozca jajaja

Naked Snake
30-03-2021, 05:54 PM
https://www.polygon.com/22358419/cyberpunk-2077-cd-projekt-red-patch-update-1-2-driving-cars-cops
https://www.theverge.com/2021/3/30/22358472/cd-projekt-red-restructuring-strategy-cyberpunk-2077-launch

Freeman
30-03-2021, 07:48 PM
CD Projekt has 'decided to reconsider' Cyberpunk 2077’s multiplayer



https://www.youtube.com/watch?v=IIAiGI-v6Y8&ab_channel=CDPROJEKTIR

Legolas
30-03-2021, 08:05 PM
En éste mismo momento estoy descargando el parche 1.12 y, cómo todos los parches anteriores, probablemente ni siquiera lo inicie. Creo que ahora mismo estoy hasta reconsiderando tenerlo instalado.

Thalios
31-03-2021, 09:56 AM
CD Projekt has 'decided to reconsider' Cyberpunk 2077’s multiplayer



https://www.youtube.com/watch?v=IIAiGI-v6Y8&ab_channel=CDPROJEKTIR


No se pueden morfar otro lindo choclo si hacen eso?

Que algún ente regulador los obligue a devolver el dinero a los que lo pidan? quieras o no, era parte de lo que venía incluido, por mas que fuera algo a entregarse a posteriori, no?


Es como que te venda una compu y te diga, en 2 meses te doy la vga, pero te la cobro ahora, vos accedes y pagas, y a los 2 meses te encaje "reconsiderando, no te voy a dar nada la vga"

SEndero Luminoso
31-03-2021, 12:10 PM
quieras o no, era parte de lo que venía incluidoNo

DT-Agus
31-03-2021, 12:40 PM
No

https://media4.giphy.com/media/ejJgnxKlKVe5ucRPtC/giphy.gif


Sent from my iPhone using Tapatalk

Freeman
31-03-2021, 01:12 PM
Coincido con Sendero, se sabía que iba a tener mp pero nunca se informó de que forma iba a llegar. Podía ser parte del contenido pago o no, nunca lo sabremos

Naked Snake
23-04-2021, 11:37 AM
https://kotaku.com/cd-projekt-refunded-only-30-000-copies-of-cyberpunk-207-1846743043

Nada mal, creo que no estan los de consolas que por lo visto eran los que mas issues tenian.

Freeman
09-05-2021, 08:08 AM
Renuncio el director de The Witcher 3 por estar investigado por acoso.

Freeman
31-05-2021, 11:07 PM
CD Projekt Confirms Commitment to Improve Cyberpunk 2077 While Announcing Financial Results (https://twinfinite.net/2021/05/cyberpunk-2077-cd-projekt-financial-results-q1-2021/)

Freeman
05-06-2021, 12:55 PM
CD Projekt Red’s stolen Cyberpunk 2077 and Witcher 3 source code reportedly leaked online (https://www.vg247.com/2021/06/04/cd-projekt-red-cyberpunk-2077-witcher-3-stolen-source-code-leak/)

Freeman
07-06-2021, 09:30 PM
Leaks from CDPR's massive ransomware attack show devs poking fun at the game's buggy state.



https://www.youtube.com/watch?v=obU_kRGhrPo&ab_channel=NamelessParrot

Freeman
20-10-2021, 02:22 PM
https://i0.wp.com/pcmrace.s3.amazonaws.com/2021/10/246640670_10159024459379331_4551502261292940019_n.jpg?ssl=1

Freeman
05-01-2022, 06:27 PM
https://www.youtube.com/watch?v=0eOOVYurS6c

Freeman
15-02-2022, 02:37 PM
https://youtu.be/fiaHfupOsKw


https://youtu.be/mFk_ivrgPCA


https://youtu.be/xDU9x3rW1k8

Freeman
21-02-2022, 10:41 PM
https://www.youtube.com/watch?v=uDQ8A3XWYiA

Freeman
08-06-2022, 10:34 PM
https://www.youtube.com/watch?v=p3gRJrQOjXA

Freeman
25-08-2022, 11:14 AM
SEndero Luminoso Lo jugaste?

SEndero Luminoso
25-08-2022, 12:37 PM
@SEndero Luminoso (https://www.gameover.uy/member.php?u=810) Lo jugaste?Todavía no lo jugué :susto:

Freeman
25-08-2022, 01:20 PM
Felicidades, alguien que no se a decepcionado.

fedespot
25-08-2022, 06:13 PM
Yo lo empecé a jugar este mes sin expectativas y me tiene bastante enganchado

Freeman
06-09-2022, 01:18 PM
https://youtu.be/PbVKBoDuhZ0

Diablo
08-09-2022, 11:34 PM
Sale solo para las nueva generacion, se dieron cuenta que no daban para mas las ps4 y xbone

Lo mas triste fueron los que compraron la xbox one X edicion cyberpunk, les van a dar reembolso porque no sale para esta consola la expansion esta jajaja

Freeman
09-12-2022, 07:03 PM
https://www.youtube.com/watch?v=zrHb2p4YPT0

Que me chupen bien chupada la pij@

delapropia
10-12-2022, 01:24 PM
Hijos de puta, metanse los trailer en el orto.

fedespot
11-12-2022, 04:52 PM
No entiendo el enojo, está bueno el trailer

Freeman
11-12-2022, 05:06 PM
No entiendo el enojo, está bueno el trailer

Los trailers siempre estuvieron buenos pero el juego resulto ser una mierda y ya se hablo demasiado como para volver a explicarlo.

fedespot
11-12-2022, 05:08 PM
El juego está bien de bien, capaz que lo hateaste el primer mes. Pero le han metido bastante laburo para arreglar las cosas, tiene una muy buena historia y muy buenas historias secundarias. No voy a decir que es lo mismo que No Man Sky, pero en cualquier lado que busques de gente que aguantó, todos coinciden en que el juego está bien

Freeman
11-12-2022, 05:18 PM
Bueno, lo termine con 64 horas y que difícil se hace opinar sobre este juego. Si tuviera que resumirlo diría que es un buen juego pero nada mas. Mas allá de los gráficos no hay mucha cosa para destacar, no hay misiones épicas ni mecánicas innovadoras de hecho no tiene nada que te quede en la memoria como para decir "pa!! te acordas de tal cosa?." Lo primero que comente fueron las horas que jugué y la verdad que las disfrute porque a pesar de las carencias sigue siendo disfrutable así que voy a ir comentando lo que vi y lo muchísimo que no vi.

(esta bastante desordenado porque a medida que recordaba cosas las iba agregando).

Empiezo nuevamente por las horas de juego, no se cuantas horas llevara la historia principal pero no es mucho, por ahí me comentaron que lo terminas en 12 horas y no lo dudo, es corto, demasiado. Hace un año CDPR hablo de que los jugadores de The Witcher 3 se quejaron de lo largo que había sido la historia, nadie que conozca y haya jugado TW3 se quejo por eso, es mas coincidíamos que eso no era posible y ahora me doy cuenta de que fue un pretexto para meter un recorte gigantesco a la historia. Desgraciadamente el recorte no queda ahí, de hecho los zurdos del PIT CNT hablarían de "motosierra" porque es aberrante todo lo que sacaron. Es tanto que se nota a cada rato y en cada lugar. Yo nunca había visto algo así y los ejemplos son demasiados como para comentarlos o recordarlos. Nombro uno grande, el monorriel que anda sobre la ciudad es de adorno pero se nota que era parte del gameplay, inclusive hay una estación pero no se puede usar. De hecho yo no se si no era la forma de viaje rápido porque la que esta implementada en el juego me parece un asco, casi como si fuera una solución rápida.
Otro ejemplo son los NPC con los que interactúas durante el juego y esto es un poco mas molesto porque algunos simplemente desaparecen. Es difícil de explicar pero la interacción con ellos no tiene continuidad. Para no meter spoiler en el arranque del juego, si seleccionas NOMAD aparece un comisario y todo, absolutamente todo te hace sentir que te va a romper las pelotas porque ese tipo de personajes ya lo vimos en muchas películas y sin embargo apenas tenes una conversación para luego no volver a verlo nunca mas. Con los personajes de la historia pasa lo mismo, si llegas hasta donde están se convierten en desconocidos que tiran frases randoms, cero interacción y la forma en que se cuenta la historia tambien hace notar el recorte, simplemente no tiene sentido la forma en que transcurre pero sobre todo en como termina.

Los NPC randoms son una historia aparte, el nivel de detalles que tiene todos están a otro nivel pero hasta ahí llega lo bueno. Para lo único que sirven es para crear movimiento dentro de la ciudad, nada mas. Como en todo juego podes escuchar conversaciones que cuentan alguna historia pero son muy pocas y si pasas por ese lugar varias veces van a estar contando lo mismo. Los que "venden" comida, en realidad no venden nada, te saludan cuando llegas pero cuando les queres hablar tiran frases random que no tiene nada que ver. En el TW3 podías hablar con los cantineros o con npc random y algunos contaban historias, otros te mandaban a cagar y con otros conseguías misiones, acá no hay nada y esto se repite con todos los que se supone están dando algún servicio.

Por desgracia el transito es igual de malo, basta con dejar un auto en la calle para que se forme una fila interminable de autos. No hay chance de que lo esquiven. De hecho hay lugares en donde se nota el trazado por donde se supone se tiene que mover esta mal y estos van sobre la vereda rompiendo todo lo que hay y mientras te quedes en ese lugar todos los autos que aparecen hacen lo mismo. Lo único que vi es que tanto los autos como los peatones respetan el semáforo.

Lo jugué en difícil y a no se al final, en ningún momento sentí esa dificultad. Las skills no las vi como imprescindibles, de hecho yo me hice tirando para el combate y la gran mayoría de las misiones las hice con sigilo sin tener esas skills y no tuve problemas. Sus mecánicas son tan simples que todas pueden ser completadas de la misma forma. Los lugares en donde tenes que entrar te dan opciones pero ni tantas, en la mayoría la única variante es puerta o techo, es mas, creo que son las únicas que tenes. Jugar con sigilo se reduce a caerles por atrás y meter el cuerpo en unos tachos para que no los encuentren. Podes meter todos los enemigos en el mismo que no pasa nada y como si fuera poco están por todo el lugar. Jugar a los tiros es otra opcion pero no tenes que preocuparte por las armas, con las que agarras alcanza y toda la parte de crafteo es al pedo. Hay una tercera opcion que son las armas blancas pero no las use mucho.

Las misiones se podrian dividir en dos, las que están pulidas y las que se terminaron a las apuradas, la diferencia de calidad entre unas y otras es notoria y no lo digo por la historia sino por todo, desde como se mueven los npc hasta lo bien que se siente jugarlas. Hay algunas que dan vergüenza.

El mapa es impresionante, el nivel de detalles esta a otro nivel y no es chico. Por desgracia acá también recortaron porque la famosa verticalidad de la que tanto hablaron no existe. Si subís en algún edificio es poque la misión te lleva a ese lugar, aparte de eso no hay acceso a casi nada. Recuerdo cuando presentaron el primer gameplay y hablaron que un edificio podía ser todo un ecosistema por si solo....si claro.

Otra cosa es la insistencia de que iba a ser un juego +18, la verdad es que a no ser por un par de escenas de sexo no hay nada, se la jugaron muy poco. No es que me moleste pero todo suma a la hora de ver los recortes.

A este altura ya me olvide que mas criticar y ni quiero mencionar las mecánicas que ni estan, por ejemplo la ropa. El otro día Neku me hizo acordar que esta iba a tener un papel importante porque la forma en que te veías te podía abrir puertas o inclusive, saltear obstáculos y de eso no hay nada y se que se me olvido de otras cosas, seguro los haters las tienen anotadas.

En fin, no todo es malo, el juego sigue siendo entretenido, vale la pena jugarlo solo por la ciudad, la cartelería esta despegada. El juego también tiene un sin fin de referencias y easter eggs que están muy buenos, de hecho cada skill esta representada con una foto y Nando se dio cuenta que todas son referencias a alguna pelicula, series, anime etc. El combate por mas simple que sea es divertido, eso si, la IA es de las peores que hay, simplemente son imbéciles.

Por ahora no lo vuelvo a jugar, voy a esperar DLC y expansiones pero si hay algo que tengo claro es que el juego nunca va a ser lo que prometieron y es una lastima porque pocas compañías llegan a estar en el lugar que estuvieron.


EDIT 1: AHHH !!!! como me pude olvidar de lo mas importante. De rol no tiene un choto, o sea, nada. Lo único que debe cambiar es lo que pasa al final y poca cosa mas. Y eso también fue recorte.

EDIT 2: el maldito teléfono, que cosa mal hecho. No solo te llaman a cada rato sino que se atiende solo y varias veces se mezclaba el dialogo de la misión con el del que te llamaba.

La banda sonora esta tremenda.


Creo que fui demasiado bueno con mi review.

Freeman
16-04-2023, 01:29 PM
Esperando el parche con el juego que prometieron



https://www.youtube.com/watch?v=cSq2WoARtyM&ab_channel=DigitalFoundry

SEndero Luminoso
17-04-2023, 04:01 PM
Esperando el parche con el juego que prometieron
https://www.youtube.com/watch?v=reFw8H6dF28

Predator
19-05-2023, 11:21 AM
Che, alguno lo jugó/juega en PS5? Probé un poco el trial y me gustó bastante. Pero no quiero clavarme.

Freeman
19-05-2023, 12:24 PM
Us un juego de mierda

fedespot
19-05-2023, 12:47 PM
Che, alguno lo jugó/juega en PS5? Probé un poco el trial y me gustó bastante. Pero no quiero clavarme.

Yo lo jugué pero en PC, me encantó. Esperando la expansión

Freeman
14-09-2023, 10:22 PM
https://www.youtube.com/watch?v=sJbexcm4Trk&ab_channel=Cyberpunk2077

Impresionante como todas las cinemáticas que hicieron pero que se chupen una o varias pij@s

The_Frog
18-09-2023, 08:46 AM
El paquete del juego base y la expansión están a 53.5 en GOG. ¿Habrá una opción más barata?

De todas formas, con todos los juegos que tengo "en progreso" creo que voy a esperar a las ofertas de fin de año/año nuevo.

Predator
18-09-2023, 10:03 AM
Que demás, le re voy a dar a esa expansión.

Freeman
19-09-2023, 08:29 PM
No puedo creer lo que hice, pre compre el DLC.

SEndero Luminoso
19-09-2023, 09:56 PM
No puedo creer lo que hice, pre compre el DLC.Que queres que te diga... pelotudo!

Predator
19-09-2023, 10:10 PM
Jajaja

Te dan algo con el preorder?

Freeman
19-09-2023, 11:10 PM
Ni idea, fue un momento de debilidad en donde me convenci que CP no fue una mierda y que este DLC si va a estar bueno.

Predator
20-09-2023, 02:57 PM
https://uploads.tapatalk-cdn.com/20230920/7b0007c798b45b4b7b3bcbe30f99df30.jpg

SEndero Luminoso
20-09-2023, 04:25 PM
https://uploads.tapatalk-cdn.com/20230920/7b0007c798b45b4b7b3bcbe30f99df30.jpgLos mismos que le dieron 10/10 originalmente ahora vuelven a hacer lo mismo, ya salgo a comprarlo... Not!

Con suerte lo jugare pirata pero ni creo valga la pena.

The_Frog
20-09-2023, 04:57 PM
https://www.youtube.com/watch?v=BHvtdDZ_xXk

Master of the Wind
20-09-2023, 05:13 PM
Ya no creo en los medios. Le dan buena nota a tremendas verga.

REN
20-09-2023, 06:32 PM
Ni idea, fue un momento de debilidad en donde me convenci que CP no fue una mierda y que este DLC si va a estar bueno.
Te lo vendió el video de digital foundry.

No sé como de divertido será.
Gráficamente a partir de este DLC, con gpu nvidia de gama alta es benchmark y referencia para todo lo que salga. Es un disparate.

Freeman
20-09-2023, 07:29 PM
Te lo vendió el video de digital foundry.

No sé como de divertido será.
Gráficamente a partir de este DLC, con gpu nvidia de gama alta es benchmark y referencia para todo lo que salga. Es un disparate.

No, en todo caso fue la cinematica y el hecho de que realmente quiero que me guste.




https://www.youtube.com/watch?v=Q6L92ujZLjE&ab_channel=Cyberpunk2077

Predator
22-09-2023, 03:23 PM
Cuanto más juego mas aprecio lo que fue y es el GTAV.

Está buena la actualización 2.0 Buenas persecuciones en moto tiros mediante.

Freeman
25-09-2023, 07:46 PM
"Repetimos muchos de nuestros viejos errores". Los creadores de Cyberpunk 2077 se sinceran y explican todo lo que salió mal con el lanzamiento del juego.

Apenas pude ver unos minutos pero tiene tremenda pinta.



https://www.youtube.com/watch?v=mENQa9hF6gU&ab_channel=Shraf2k

Freeman
07-10-2023, 12:27 AM
Me aburrí.... ampliaremos.

delapropia
07-10-2023, 10:00 PM
Yo fui lamentablemente uno de los que se comió el hype, lo pre-ordenó, y después me comí el garron de los cientos de Bugs.
Hace unos meses lo di vuelta para justificar la compra que hice. Ni siquiera los gráficos pudieron hacerme emocionar al jugarlo.

No pienso comprar el DLC ni en pedo. Cómo compañía de videojuegos, perdieron mi confianza.