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Ver la versión completa : [Dota2] The Spring Cleaning Udate 6.81



Rhapsody
29-04-2014, 08:54 PM
https://i.imgur.com/J6vaEJB.jpg


Buffs y nerfs evrigüer. Los larvas buffearon héroes que no eran muy pickeados en el Pro doto y nerfearon a los que pickeaban siempre.
Dentro de todo está bien, pero hay cosas que se fueron al caco.



Ah, spring! The birds chirp, the flowers bloom, Ursa leaves his den, and Dota 2 gets a shiny new update. In this single-day event, we’ve taken the wraps off the 6.81 gameplay adjustments.

Plus, we called in a few exterminators and squashed a pretty mean colony of bugs throughout the game.

Once the update is released next week, you’ll also find two new Treasures available. Unlike previous Treasures, these are purchased directly from the Dota 2 Store, and do not require a seal to open. Simply purchase, then crack it open to obtain one of several new hero sets.


Meanwhile, in tournament news, we’re about two weeks away from The International’s Regional Qualifiers. Stay tuned for more information on the Teams and match times.


Después mas allá de los héroes arreglaron un par de bugs y esas cosas.
Igual todo esto da lugar a una NEW META, le sacaron un buen cacho de rat doto por parte del lycan (aplausos), pero igual siguen estando el furion y el rhasta :v

También con las teclas para avisar de los items y skills, eso encara bastante. Lo de las wards me pasó de ir a dar una y ponerla en el piso (frustración nivel over 9000) y ta, ahora con lo de la key eso ya no va a pasar.

Changelog. (http://www.dota2.com/springcleaning/?l=english)


Dejo los comentarios del parche de Merlini y DotaCinema (SunsFan y Synderen)



https://www.youtube.com/watch?v=sz3sq69UexI


https://www.youtube.com/watch?v=lzCq8PR8VP4

dami1907
29-04-2014, 11:26 PM
ya había estado mirando un poco, pero a nivel usuario son cambios que tal vez muchos no noten, sobre todo por cambios de couldown bastante insignificantes

pastel
29-04-2014, 11:45 PM
INCLUDES THESE BUG FIXES

INTERFACE BUG FIXES


Fixed a bug where spectating a game in-progress would sometimes show a team score of zero
Fixed a case where the courier respawn time would disappear
Very quickly toggling between selection groups was incorrectly counting as a double-click on a group
Fixed Meepo's net worth not working in the stat dropdown while spectating
Cancelling Nature's Prophet's Teleportation, Boots of Travel and Town Portal Scroll will properly remove the teleport minimap icon
Fixed alt-click on recipes in the shop not showing the correct message
Fixed Loading Screens appearing blurry if texture quality was turned down in video options
Fixed item preview not working with bundles containing both hero and non-hero items such as the Free to Play Collector's Pack
Fixed a bug so that when all of the items have been received from a Treasure they're shown as available again in peek screen
Fixed not being able to reset inscribed gem counts
Fixed hero rotation resetting back to zero when you equip a new item in the loadout
Fixed equipping an item in the armory not showing the item the first time it displays in the loadout
Fixed a case where using Hero Showcase view and clicking on an enemy player could show their experience value and stash items
Fixed armory preview on model replacement items (e.g. Spirit Bear, Warlock Golem)
Previewing a temporary Prismatic Gem on Terrorblade's Fractal Horns of Inner Abysm in the socketing interface now shows the correct preview color
Fixed missing roles for Abaddon
Fixed Dota TV Director prioritizing Ancient Apparition's ultimate too high
Fixed Drow Ranger's Enemies Silenced inscribed count not working with her new Silence ability




AUDIO/VISUAL BUG FIXES


Fixed issues with Earth Spirit VO not playing during Spawn, or when casting Stone Remnant
Pugna's Nether Blast precast sound now plays for allies only
Fixed issue where Ursa's Overpower cast sound would play for enemies if it was still active when he exited the Fog of War
Daedalus crits now play a sound on target unit
Fixed some visual effects showing incorrectly in Fog of War



Fixed sound elements from the following spells ignoring the Fog of War:
Bloodseeker's Rupture
Centaur Warrunner's Double Edge
Clockwerk's Rocket Flare
Dark Seer's Vacuum
Death Prophet's Silence
Earth Spirit's Stone Remnant
Invoker's Sun Strike impact
Jakiro's Ice Path
Jakiro's Macropyre
Keeper of the Light's Blinding Light
Leshrac's Split Earth
Lina's Light Strike Array
Night Stalker's Void
Night Stalker's Crippling Fear
Outworld Devourer's Sanity's Eclipse
Pugna's Nether Blast
Shadow Shaman's Serpent Ward
Silencer's Curse of the Silent
Skywrath Mage's Mystic Flare
Spirit Breaker's Nether Strike
Treant Protector's Leech Seed
Treant Protector's Overgrowth
Tusk's Ice Shards
Undying's Decay
Witch Doctor's Paralyzing Cask




LINUX/MAC BUG FIXES


[Linux/Mac] Fixed shimmering artifacts when specular reflections were enabled with Intel graphics
[Linux] Fixed match readiness sound sometimes not playing when 'sound while alt-tab' was enabled
[Linux] Match readiness sound now plays using the 'aplay' external command when 'sound while alt-tab' is disabled




GAMEPLAY BUG FIXES


You can no longer see trees being destroyed if they are hidden by the Fog of War
Fixed the bug that prevented placing a ward where a building recently died
Fixed a bug where if multiple wards (such as Plague Wards) were told to attack a target that was out of range to some of the wards none of the wards would attack that target. Now the in-range wards will attack the target properly
Updated various outdated tooltips for items and abilities
Fixed not being able to walk out of Power Cogs without being hit again
Fixed Ember Spirit's Sleight of Fist to do no damage if cast while disarmed
Fixed Hex disabling Bristleback's Bristleback passive ability
Fixed Magnus's Skewer continuing to pull units after being Relocated by Io
Fixed bugs that allowed heroes to ignore Axe's Berserker's Call and Legion Commander's Duel
Fixed Timbersaw's Chakram slowing enemies by 5% less than it should
Fixed a bug where the projectiles from Witch Doctor's Death Ward wouldn't deal damage or bounce after the Death Ward channeling was cancelled
Phoenix's Icarus Dive is now properly stopped by Faceless Void's Chronosphere
Fixed Urn of Shadows to always charge the closest hero with the item
Fixed bug preventing Lone Druid's Spirit Bear from being able to retrieve items from the stash
Units that are not owned by the local player (such as disconnected allied heroes) are not included in tab-cycling groups
Fixed bug with Ember Spirit which could cause him to get stuck and be unable to move
Fixed Invoker's Chaos Meteor to stack multiple meteors correctly
Fixed shop stock interaction when purchasing observer wards if you have enemy observer wards in your inventory
Fixed double damage rune applying to all friendly disconnected heroes if picked up by a disconnected hero
Fixed bug allowing heroes that were transformed to attack Roshan from outside of the pit (primarily affects Tiny, Dragon Knight, Terrorblade, and Rubick)
Fixed Spirit Breaker not sticking on auto-attack targets that are hit with Greater Bash
Fixed Sand King's Epicenter being removed after dying from Ancient Apparition's Ice Blast's shatter effect
Fixed Leshrac's Diabolical Edict being removed after dying from Ancient Apparition's Ice Blast's shatter effect
Fixed stuns shortly before death preventing buyback for the duration that the stun would have still been in effect
Fixed strange interactions with enemy Phoenix's Sun Ray and the Fog of War
Fixed Sniper's Headshot sometimes triggering True Strike independently from the mini-stun and damage bonus
Fixed Undying's Tombstone's armor type
Fixed the visual effect from Tusk's Ice Shards not stopping when the spell hits a close enemy
Fixed the visual effect from Mirana's Sacred Arrow not stopping when the spell hits a close enemy
Fixed Timbersaw being interrupted by Return Chakram
Fixed Timbersaw's Whirling Death debuff not stacking properly
Fixed Earth Spirit's Magnetize not affecting invisible units
Fixed Beastmaster's Wild Axes not being able to target units
Fixed Clockwerk's Hookshot being able to attach to Elder Titan's Astral Spirit
Fixed Faceless Void's Time Walk not travelling the full distance
Fixed overhead indicator for Gyrocopter's Homing Missile showing for enemy players
Fixed a bug where Radiance could deal damage to allied units
Fixed bug allowing Phoenix to use Blade Mail to reflect it's full health of damage onto a killer during Supernova



The following auras now properly apply to invulnerable units (e.g. Juggernaut during Omnislash):
Beastmaster's Inner Beast
Luna's Lunar Blessing
Lycan's Howl
Vengeful Spirit's Vengeance Aura
Wraith King's Vampiric Aura
Assault Cuirass
Drums of Endurance (including active component)
Vladmir's Offering


Fixed a bug where the courier would only consider delivering its items every half-second instead of constantly
Fixed Drow Ranger's Marksmanship revealing that enemies are near her death location
Fixed a bug causing Broodmother to be revealed when levelling up her Spin Web ability
Medusa's Mystic Snake now bounces harmlessly off of targets that become invisible while the projectile is in-flight
Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after using Return
Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after a Spirit Bear died
Fixed a bug where Slark's Pounce could interrupt a friendly Rubick's Telekinesis
Fixed Treant Protector's Living Armor not working on mechanical units
Fixed Treant Protector's Nature's Guise to have a proper 1 second grace period after it leaves the radius of a tree
Fixed a bug causing Brewmaster to resume his pre-Primal Split command after Primal Split ends
Fixed Invoker's Chaos Meteor to deal the proper number of damage instances at 1 and 2 Wex
Fixed bug with Faceless Void's Chronosphere where damage block (such as Kraken Shell and Poor Man's Shield) was not being disabled
Fixed Axe's Berserker's Call not being applied to invulnerable targets within the area of effect
Fixed bug where Beastmaster's Wild Axes would stop when Beastmaster died
Fixed bug where Bane's Fiend's Grip channeling bar wouldn't show the correct time with Aghanim's Scepter
Fixed bug where Troll Warlord's Berserker's Rage wouldn't refresh when levelling up the ability
Fixed bug causing Meepo to lose their kill streak when Aegis of the Immortal prevents death
Fixed bug with Enigma's Black Hole that was causing it to sometimes do one less tick of damage than it should
Fixed a bug that caused moving a Teleport Scroll that is currently being channeled from canceling the teleport
Fixed Sand King's Sandstorm visual/audio effects ending too early when the ability is stopped during channeling
Fixed a case where Rubick's Telekinesis can get an enemy stuck near the bottom Runes
Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero
The Cyclone effect of Eul's Scepter and Invoker's Tornado can now be purged
Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition
Fixed a bug that allowed Meepo to buy back after being killed by Necrophos's Reaper Scythe with Aghanim's Scepter upgrade
Fixed a bug where Pudge's Rot skill could be quickly toggled allowing him to suicide quickly
Fixed a bug with Shadow Fiend's Requiem of Souls where the effect was being treated as an aura instead of applied to all units hit by the ability
Fixed Chilling Touch's interaction with multi-attack abilities like Gyrocopter's Flak Cannon
Fixed bugs involving Meepo clones' interactions with the extra buy back revive timer
Fixed a bug that would cause a Meepo clone to spawn if Meepo acquired an Aghanim's Scepter while dead
Fixed not being able to buy items while a non-prime Meepo clone is selected
Fixed Truestrike working against non-tower buildings
Fixed Sniper's Assassinate channel being interrupted if the target becomes temporarily invulnerable
Fixed hidden units being unable to gain charges for Urn of Shadows
Fixed Legion Commander's Moment of Courage extra attack lasting longer if she cannot lifesteal off of the target (e.g. when attacking buildings)
Fixed Rubick stealing Bane's Nightmare End not giving you the main Nightmare spell
Fixed Earthshaker's Fissure range not being properly increased to 1400
Fixed some cases with Phoenix's Icarus Dive not stopping when ordered
Fixed Ember Spirit's turn rate being slightly too high
Fixed the Satyr Tormenter creep's Shockwave projectile ending slightly too short
Tinker's Laser debuff is no longer partially disjointable
Fixed Dark Seer's Wall of Replica dealing damage first instead of creating the illusions first
Fixed a bug where a courier delivering an item to a hero who has a full inventory would cause the courier's inventory to combine with items in that hero's stash, even if the courier was not in range of the stash
Fixed a bug where buying a stackable item after dying would allow the whole stack to be sold while dead
Fixed buffs that were applied shortly before death sometimes not being properly removed by dying
Fixed a bug where Broodmother's Insatiable Hunger would not lifesteal from Lone Druid's Spirit Bear
Fixed Wraith King losing his Aegis of the Immortal and Reincarnation if he died while a Duel was active anywhere on the map
Fixed Sand King to support simultaneously active Epicenters (e.g. via Refresher Orb)
Fixed Legion Commander's Overwhelming Odds not updating movement speed properly when cast while the previous buff is active
Fixed Juggernaut's Omnislash being able to hit units inside of Tusk's Snowball
Fixed a bug where Meepo would drop Gem of True Sight and Divine Rapier when Aegis of the Immortal prevents death
Fixed a bug where Rubick stealing Legion Commander's Duel and losing the duel would not result in the enemy gaining the damage bonus from winning
Fixed a bug where Juggernaut wasn't invulnerable in Omnislash until after the first attack
Fixed Witch Doctor's Voodoo Restoration not consuming mana added by Soul Ring
Fixed Leshrac's Pulse Nova not consuming mana added by Soul Ring
Fixed a bug where Spirit Breaker could cast Charge of Darkness while rooted
Drow Ranger's Precision Aura, when activated, will now properly apply to units created after its activation
Fixed a bug where Lone Druid's Spirit Bear wasn't affected by passive abilities such as Tiny's Craggy Exterior or Meepo's Geostrike
Faceless Void's Chronosphere no longer reveals allied invisible heroes
Necrophos's Sadist buff icon now properly shows the remaining duration
Fixed a bug where Legion Commander could sometimes cancel a Duel by leveling up an ability
Fixed a bug where heroes would visibly respawn at their death location and then teleport back to the fountain
Disruptor's Glimpse will now send Meepo clones to their previous location (instead of the location of the prime Meepo)
Fixed a bug where disjointing Templar Assassin's Psi Blades out of Meld would not cancel Meld
Templar Assassin's bonus damage from Meld no longer applied to Undying's Tombstone
Templar Assassin's Psi Blades no longer spill through attacks on Undying's Tombstone
Bane's Fiend's Grip and Pudge's Dismember now properly cancel channeling if purged in the first tick
Fixed the angles that Power Cogs pushes you towards
Fixed a bug where any disconnected player's units could move freely within Faceless Void's Chronosphere if the caster is also disconnected
Fixed magic and pure damage sources triggering Medusa's Mana Shield while magic immune
The Troll Priest creep's aura now properly stacks with the aura from Ring of Aquila/Basilius
Fixed Elder Titan's Astral Spirit not stopping immediately when Echo Stomp was issued while the spirit was returning
Fixed a bug where Ember Spirit wasn't invulnerable in Sleight of Fist until after the first attack
Rubick's Telekinesis's stun will no longer be interrupted if Telekinesis is interrupted
Leshrac's Lightning Storm is no longer entirely blocked if it is cast on a unit with Linken's Sphere
Courier abilities will no longer give magic stick charges
Fixed Visage's Familiars causing a hitch when they are first created
Fixed Lycan's Summon Wolves to no longer summon into inaccessible terrain
Ranged units can now properly deny invisible friendly units
Units can no longer be damaged by negative lifesteal
Fixed Keeper of the Light's abilities getting shuffled around if he's killed by Pugna's ward when casting Illuminate
Fixed incorrect messages when the Aegis is picked up at the same time as it is being denied
Fixed a bug with multiple instances of Windranger's Focus Fire
Axe's Culling Blade when cast on a target with the Reaper's Scythe debuff will now correctly credit Necrophos with the kill
Dragon Knight's Dragon Form splash attack will now do half damage to nearby units if it misses the primary target
Fixed Counter Helix proccing when attacked by a friendly unit
Fixed Chakram going slightly too far then jumping back once it arrives at its location


GAMEPLAY UPDATE 6.81

GENERAL


Roshan base armor increased by 1
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage

Random Draft hero selection pool increased from 22 to 24
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
Captain's Draft hero bans increased from 4 to 6
Meepo is no longer available in Ability Draft


HEROES (..la papota..)


Abaddon

Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active

[?]

Ancient Apparition

Chilling Touch attack speed reduction increased from -15 to -20




Anti-Mage

Mana Void's area of effect increased from 450 to 500




Axe

Counter Helix now uses Pseudo Random chance [?]



Batrider

Flaming Lasso mana cost increased from 150 to 225




Beastmaster

Base damage increased by 4




Bloodseeker

Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled [?]



Bounty Hunter

Track cast range increased from 900/1050/1200 to 1200




Brewmaster

If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]



Bristleback

Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]



Broodmother

Spiderling's Poison Sting damage per second increased from 4 to 8
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%




Centaur Warrunner

Hoof Stomp mana cost increased from 85/100/115/130 to 130




Chaos Knight

Phantasm now has a 50% chance to create one extra illusion when cast




Chen

Penitence cooldown reduced from 14 to 14/13/12/11




Clinkz

Death Pact cooldown reduced from 45 to 45/40/35




Dazzle

Poison Touch no longer causes a ministun[?]



Disruptor

Kinetic Field cooldown reduced from 14 to 14/13/12/11




Doom

Doom damage no longer ignores magic shields [?]



Drow Ranger

Gust knockback duration increased from 0.2 to 0.5




Earth Spirit

Stone Remnant recharge time reduced from 35 to 30




Earthshaker

Creeps no longer try to path around Fissure; they will wait for it to disappear
Echo Slam no longer ignores units that are invisible or in Fog of War




Elder Titan

Echo Stomp mana cost reduced from 100/115/130/145 to 100
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each




Ember Spirit

Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80




Enchantress

Untouchable slow duration increased from 3 to 4




Enigma

Midnight Pulse area of effect increased from 400 to 600




Faceless Void

Base agility increased from 21 to 23
Turn rate improved from 0.5 to 1




Gyrocopter

Homing Missile now hits invisible units
Homing Missile hits required to destroy increased from 3 to 3/3/4/5




Huskar

Burning Spears is no longer a Unique Attack Modifier




Invoker

Ghost Walk slow no longer affects magic immune enemies
EMP delay increased from 2.6 to 2.9




Jakiro

Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter Macropyre duration increased from 7 to 14
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]



Juggernaut

Base attack time improved from 1.6 to 1.5




Keeper of the Light

Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values




Kunkka

Torrent area of effect increased from 215 to 225
X Marks The Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Add Ghost Ship AOE indicator for allies




Legion Commander

Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
Overwhelming Odds area of effect increased from 315 to 330
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
Moment of Courage now uses Pseudo Random chance [?]



Leshrac

Lightning Storm now slows its targets by 75% for 0.5 seconds




Lich

Frost Armor can now be cast on buildings
Aghanim's Scepter Chain Frost no longer has a bounce limit




Lina

Attack range increased from 650 to 670
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]



Lion

Hex cooldown reduced from 30/25/20/15 to 30/24/18/12




Lone Druid

Spirit Bear health regeneration increased from 2 to 2/3/4/5




Luna

Base agility reduced from 22 to 18




Lycan

Shapeshift no longer provides 100/200/300 bonus health




Magnus

Removed Skewer maximum target limit
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200




Medusa

Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
Mystic Snake no longer requires Fog of War vision to bounce
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5




Meepo

Base movement speed increased from 305 to 315




Mirana

Sacred Arrow vision reduced from 800 to 650




Naga Siren

Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity




Necrophos

Heartstopper Aura area of effect increased from 1000 to 1200
Reaper's Scythe now adds +30% duration to the respawn timer




Night Stalker

Darkness now also affects the vision of buildings




Nyx Assassin

Impale cooldown increased from 11 to 13
Impale can no longer be blocked by Linken's Sphere




Ogre Magi

Base armor increased by 1
Cast animation improved from 0.56 to 0.45




Omniknight

Purification area of effect increased from 225 to 240
Repel no longer removes positive buffs from allies [?]
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10




Phantom Assassin

Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50




Phoenix

Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%




Pugna

Decrepify mana cost reduced from 100 to 60
Nether Ward duration increased from 25 to 30




Queen of Pain

Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
Shadow Strike cast range increased from 400 to 435




Razor

Strength gain increased from 1.7 to 2.3
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2




Riki

Backstab now works when attacking allied units




Shadow Demon

Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time




Shadow Fiend

Requiem of Souls' secondary debuff now affects magic immune units




Silencer

Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8




Skywrath Mage

Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240




Sniper

Fixed Sniper's acquisition range not matching his maximum attack range [?]



Spirit Breaker

Nether Strike cast range increased from 400/550/700 to 700 [?]
Nether Strike cooldown rebalanced from 75 to 80/70/60




Sven

Base damage increased by 6




Templar Assassin

Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]



Terrorblade

Strength gain reduced from 1.9 to 1.4
Reflection slow no longer persists through magic immunity
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5




Tidehunter

Anchor Smash damage reduction increased from 40 to 60%
Anchor Smash now works on Ancient creeps[?]



Tinker

Heat Seeking Missile is no longer blocked by Ethereal




Tiny

Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75




Troll Warlord

Melee Whirling Axes cast point improved from 0.2 to 0




Tusk

Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it




Undying

Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold [?]
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
Flesh Golem's Plague Aura now affects magic immune units




Ursa

Fury Swipes is no longer a Unique Attack Modifier




Vengeful Spirit

When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]



Visage

Grave Chill cooldown increased from 10 to 16/14/12/10




Warlock

Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38




Windranger

Activating Windrun now disjoints incoming attack projectiles
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs




Witch Doctor

Maledict cooldown reduced from 35 to 20
Death Ward base attack time improved from 0.25 to 0.22




Wraith King

Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
Base armor reduced by 1




Zeus

Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range




ITEMS


Animal Courier

Ground Courier respawn time reduced from 180 seconds to 140 seconds




Bloodstone

Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge




Clarity

Mana regeneration from 100 over 30 seconds to 135 over 40 seconds




Eul's Scepter of Divinity

Cyclone now deals 50 damage to enemy units when they land
You can now cast Cyclone on yourself while you are magic immune




Manta Style

Mirror Image now resets the current attack and spell targeting priority [?]



Mjollnir

Chain Lightning damage reduced from 160 to 150
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]



Necronomicon

Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200




Observer and Sentry Wards

Sharing wards with allies now requires a Control key override.[?]
Wards can no longer be placed in the fountain areas




Pipe of Insight

Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Pipe's active buff is no longer dispellable




Rod of Atos

Cripple ability cooldown reduced from 12 to 10




Scythe of Vyse

Hexed units' base movement speed increased from 100 to 140[?]



Shadow Amulet

Fade no longer requires the target to remain stationary [?]



Shadow Blade

Shadow Walk duration increased from 12 to 14




Town Portal Scroll

Added an option to require a halt command to in order to cancel a Town Portal Scroll

BloodElf
29-04-2014, 11:54 PM
Lleno de bugs estaba jajajaj

Rhapsody
30-04-2014, 12:01 AM
Igual son bugs viejasos que ni los notabas, era mas que nada en los stats y eso, para los que miraban las partidas, aparecían mal los scores y esas manos :P

vamux
30-04-2014, 10:12 AM
No seas malo Rhapsody no podés poner el video de dotacinema, es más largo que La Desolación de Smaug :p


Me gustó que varios hereos mejoran sus ultis con el Aghanim´s Scepter, sobre todo el Lich que es uno de mis favoritos. Ahora el Chain Frost no tiene límite de rebotes; estoy deseando poder usarlo en la fuente cuando están todos juntitos ahí..... También esta MUY interesante usar el Ice Armor en edificios, son 9 de armadura en lvl 4.
Otro de mis favoritos, la Vengue tiene un nuevo efecto al morir que estoy esperando ver en acción. Por lo que entendí cuando la matan deja un debuff (de daño creo...) en los heroes cercanos a quién la mató, que dura hasta que revive.

En gral. creo que fueron buff para varios héroes, los nerfs fueron pocos y medio intrascendentes en mi opinión, como el de Lycan o Ember Spirit que creo que siguen estando OP si se los sabe llevar.
Quedó fuera Salrdar, una lástima ya que es un muy buen heroe pero que habría que modificarlo para que sea un carry más competitivo.
Vamos a ver qué cosas interesantes se van a poder hacer a partir de ahora, por ejemplo ya vi que el Kunkka puede retornar heroes que hacen TP a la fuente full vida, con el X Mark ya que ahora dura el doble en aliados.

Rhapsody
30-04-2014, 02:47 PM
Pasa que yo tengo tiempo al pedo, entonces miro esos videos, lo que comentan los flacos es re interesante. Además te das cuenta de pila de cosas que capaz que solo leyendo las pasas de largo.

Al lycan ahora la ulti no le da bonus de hp, eso lo va a cagar salado. El ember tiene menos duración en el stun, eso encara bastante, además ahora se está viendo mucho que lo counterean y el loco no hace nada.

Lo otro que encaró que no se habló mucho, fue que en CD, ahora hay 2 bans más, y 2 héroes de cada tipo se agregaron al pool. Eso es la posta, este modo es competitivo como el CM pero un poco más interactivo y menos lento. Yo me prendo para jugar unos y ver que onda :P

eelnico09
30-04-2014, 03:09 PM
Yo estoy esperando que algun pro que juegue actualmente haga algun video asi, no me pinta ver a synderen y sunsfan jaja.

Rhapsody
30-04-2014, 03:11 PM
Está el de merlini, es la versión resumida :v

eelnico09
30-04-2014, 03:14 PM
Naa pero yo quiero el de 2 horas jaja, siempre los veo-

Rhapsody
30-04-2014, 03:17 PM
Pa, el único a fondo que vi era el de dotacinema, cuando veas uno pasamelo :P

BTW, está streameando Dendi. (http://www.twitch.tv/dendi)

dDaunloz
30-04-2014, 03:30 PM
para mi el rhap tiene que hacer el suyo, y explicar en peruano

Rhapsody
30-04-2014, 03:31 PM
Na, no estoy para esa, del changelog entiendo la mitad de las cosas.

Croland
30-04-2014, 03:57 PM
compren scepther usando lich, tiren su ultimate a los ancients y disfruten de los fuegos artificiales :D

eelnico09
30-04-2014, 04:49 PM
Jaja yo ya lo lei con amigos el changelog cuando salio, pero igual esta bueno esos cosso con pro, porque les preguntan que piensan y si rinde o no, ponele lo del scepter del lich todos estan con todo el hype, pero no rinde, es un support que casi nunca saca scepter, porque son 4200 de gold, antes de eso sacas un force o algo mas util, antes de esto rebotaba como 10 o 12 veces, es una banda igual, y en las tf veias nose, 3-4 rebotes.

enrokike
30-04-2014, 05:53 PM
Hay que ver si no sirve para ratdota ahora el Lich. Entre la armadura a las torres y el ulti con aghanim. Me imagino teniendo megacreeps encontra no para mas de rebotar el ulti.

Rhapsody
30-04-2014, 05:57 PM
Para mi va a ser tremendo hype las primeras partidas donde lo pickeen, pero al toque lo van a dejar de pickear por lo que dice eelnico09, para sacar ags con un support ta heavy, osea, se ha visto tranquilamente, como en el match de ayer de Fnatic vs C9 que Notail, con un Disruptor sacó uno y owneaba, o sino 2x3 con el rhasta lo hacen. Pero depende mas que nada de como vaya la partida.

enrokike
30-04-2014, 06:21 PM
Ya van a ver en los pubs Lich -> midas -> Aghanim , hahahaha.
Lindo bug tenía la Venge, si tenías el aura y te mataba cualquier cosa NO que fuera un héroe le tiraba disconnect a todo el mundo y se terminaba la partida.

EDIT: que NO fuera un héroe

Rhapsody
30-04-2014, 07:01 PM
Mira, acabamos de jugar una con un lich con ags y la comimos. Y eso que enfrente teníamos a un meepo, le tirabamos la ulti y no moría nunca el sorete.

No llegamos a probar la ulti en los edificios porque no llegamos a tocar la base.

vamux
30-04-2014, 07:25 PM
No creo que la ulti del lich se pueda tirar a los edificios, lo que si se puede ahora y ya lo comprobé hoy en la mañana fue lo de ponerle la armadura a las torres y racks.
Lo de los ancients lo imaginé también, hay que hacer un stack grande y farmear a lo bestia (suponiendo que le puedas tirar el ulti a los ancients...¿se puede?)
Sobre lo que comentan de que no se saca el AGS al Lich, hoy le saqué casi al final de la partida y no llegué a tirar ulti.
Juego bastante con el heroe y les digo que es menos infrecuente de lo que piensan llegar al oro para comprarlo. Si salen buenas tf donde te puedas llevar asistencias y alguna kill con la ulti (¿por qué no?) llegas relativamente rápido al oro necesario.
Respecto a los videos donde analizan el parche en menos de 2 horas: hay varios, yo miré del de purge gamers (https://www.youtube.com/watch?v=PbIwsjNZ4KQ&list=UUZsM8MOy0VC9blj_wBkbo-g) y me pareció interesante, no profundizó sobre lo que podría hacerse con cada heroe o cómo afectaba cada cambio al metagame, pero me pareció que en rasgos generales fue un buen análisis; igual dura como 1 hora :p otro punto en contra es que no entendí para qué aparece él en el video...
Y sobre lo del Captains Draft ni idea nunca jugué ese modo ni vi jugar, si CM y AD que luego de AP es mi favorito.

Rhapsody
30-04-2014, 07:33 PM
No viste el campeonato de DotaCinema? Ese fue CD :P

Santoxx
30-04-2014, 07:45 PM
Indestructible estaba ese meepo dejate de joder

Rhapsody
30-04-2014, 07:48 PM
El meepo si se usa bien es uno de los mejores héroes del Doto

Santoxx
30-04-2014, 07:51 PM
Empezá a jugar meepo :P

Rhapsody
30-04-2014, 07:57 PM
No me dan los dedos jajaja, intenté contra bots pero mi micro es malísimo. Con suerte te uso al Visage y los bichos de mierda esos jaja.