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Ver la versión completa : Quake Live en steam!



Reizor
17-07-2014, 09:01 PM
https://i.imgur.com/lpsMDjK.jpg

Acaban de anunciar en la Quakecon que va a estar disponible Quakelive en steam.

Un golazo para poder tenerlo a mano, ojala lo dejen disponible tambien en linux y macosx.

Rhapsody
17-07-2014, 09:05 PM
Si, carajo, SEEEEEEEEEEEEEEEEEEEEEE!

A ver si revive esto.

Ryuug4
18-07-2014, 12:28 AM
Pa, iran a implementar para que los achievements esten combinados con los del cliente capaz, hace tiempo no juego, le tengo ganas.

Master of the Wind
18-07-2014, 01:47 AM
A ver si repunta, esta desierto el QL hace un año.

pastel
18-07-2014, 03:19 PM
http://www.twitch.tv/bethesda/b/548476257?t=270m25s

Quake Live Coming to Steam


Today we are thrilled to announce that we are bringing Quake Live to Steam. Upon release, players will have the option of porting their Quake Live account to their Steam account, allowing you to play and update the game entirely through the Steam interface. We will also be supporting subscriptions through Steam, in 2 and 12 month increments, which can be paid with any payment method currently supported through Steam.

We still have a lot planned as we develop towards our Steam re-launch. First up for launch sometime this summer is a refresh of some of the site's design elements. Users will be greeted by a new, simplified Welcome page. From here, you'll be able to quickly get into a match through our new Play Now button, which will automatically find and connect to the best public server running out of a few selected gametypes. This makes getting into a game and playing super quick; we've found you can go from clicking on the game, to firing your weapon in under 20 seconds. No queues, no waiting, just fragging.

The match browser has received a few visual changes. We've merged down the two current browser designs into one new view that offers more info at a glance, and makes better use of the available space. We've completely removed the right column to allow more room for the browser, and the chat has moved into a collapsible tray.

Sometime after that we will launch an update that for the first time in Quake Live's history, will bring about some big gameplay changes. We want to ensure that FPS fans who check out the game on Steam have more fun in their first match than the current gameplay systems allow. We're not talking too much about specific changes yet, especially since the changes need to be taken as one whole package in order to be effective, but we will be iterating internally over the next few weeks to see what works.

We're excited about the next few months of Quake Live's future, and can't wait until we start getting everything out into the players' hands.

pastel
18-07-2014, 03:42 PM
http://www.quakelive.com/#!news/site_news/37332


Today we are thrilled to announce that we are bringing Quake Live to Steam. Upon release, players will have the option of porting their Quake Live account to their Steam account, allowing you to play and update the game entirely through the Steam interface. We will also be supporting subscriptions through Steam, in 2 and 12 month increments, which can be paid with any payment method currently supported through Steam.

We still have a lot planned as we develop towards our Steam re-launch. First up for launch sometime this summer is a refresh of some of the site's design elements. Users will be greeted by a new, simplified Welcome page. From here, you'll be able to quickly get into a match through our new Play Now button, which will automatically find and connect to the best public server running out of a few selected gametypes. This makes getting into a game and playing super quick; we've found you can go from clicking on the game, to firing your weapon in under 20 seconds. No queues, no waiting, just fragging.

The match browser has received a few visual changes. We've merged down the two current browser designs into one new view that offers more info at a glance, and makes better use of the available space. We've completely removed the right column to allow more room for the browser, and the chat has moved into a collapsible tray.

Sometime after that we will launch an update that for the first time in Quake Live's history, will bring about some big gameplay changes. We want to ensure that FPS fans who check out the game on Steam have more fun in their first match than the current gameplay systems allow. We're not talking too much about specific changes yet, especially since the changes need to be taken as one whole package in order to be effective, but we will be iterating internally over the next few weeks to see what works.

We're excited about the next few months of Quake Live's future, and can't wait until we start getting everything out into the players' hands.

Reizor
17-09-2014, 09:20 AM
Hoy va a estar disponible en steam

http://store.steampowered.com/app/282440/




https://www.youtube.com/watch?v=4aNG7cd7rGM

botija
17-09-2014, 10:53 AM
nice, me pregunto si le habrán puesto algo para integrar con los que ya tenemos cuenta por la web. Hoy se verá!

pd: mismo nombre que aquí pa quie quiera tirar unos tiritos

pastel
17-09-2014, 11:03 AM
nice, me pregunto si le habrán puesto algo para integrar con los que ya tenemos cuenta por la web. Hoy se verá!

pd: mismo nombre que aquí pa quie quiera tirar unos tiritos

seguramente tengas que segirte logeando en el Quake, nada más que vas a tenr que abrir steam antes.

Reizor
17-09-2014, 07:10 PM
Aparentemente linkea la cuenta de quakelive con la de steam

Rhapsody
17-09-2014, 07:57 PM
Golazo! Si sale agiten :P