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Tema: Dragon Ball Fighter Z

  1. #101
    Avatar de Sick_Mushroom
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    Toda la vida en un combo, no será un poco mucho? :v

  2. #102
    Editor Avatar de eelnico09
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    Cita Iniciado por Sick_Mushroom Ver mensaje
    Toda la vida en un combo, no será un poco mucho? :v
    Hay combos de 100% de vida, igual en esos y en el video está usando el Spark, nosé si tas jugando pero es como un buff, o como cuando en el tenkaichi 3 cargabas al mango y quedabas todo con rayitos, bue acá te da más daño y sos más rápido y salen cosas así en la práctica.

  3. #103
    Avatar de Sick_Mushroom
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    No, no, no sabía ... cuando salga el parche jugaré.

  4. #104

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    Cita Iniciado por Sick_Mushroom Ver mensaje
    Toda la vida en un combo, no será un poco mucho? :v
    Usa 6 barras de ki y el Spark pero lo principal es la situación, si llevaste a alguien al rincón lo mas probable es que no precises un combo que haga 100% de daño y aún mas si además de arrinconar a alguien lo hiciste sin usar ki practicamente.

    PD:
    Parche para el 16/03

    MODES

    • REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
    • WORLD MATCH: Changed rematch system to 3 matches in both Ranked and Casual World Match
    • RING MATCHES: Improved match-making and server stability

    GAMEPLAY

    • SSGSS GOKU: Fixed a bug that makes “x10 Kaioken Kamehameha” combo continue even if the opponent gets away from the attacks
    • CAPTAIN GINYU: Fixed a bug that makes Ginyu Force members collide with the opponent character and sometimes interrupts the latter’s attacks
    • NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks
    • ALL CHARACTERS: Fixed a bug that makes characters float in the air if Dragon Rush Clash happens when landing from mid-air back step
    • ALL CHARACTERS: Fixed a bug that makes main characters say the wrong name when calling a Z-Change or Z-Assist
    • ALL CHARACTERS: Fixed a bug that alters the hit box of Z-Assist characters under certain circumstances

    HIT/SSGSS GOKU/SSGSS VEGETA: Fixed a bug that triggers Z-Change voice over dialogues instead of Z-Assist ones
    NEW FEATURES

    • Z-UNION: Added Z-Union feature that enables players to join “Unions” (fan clubs) of their favorite character and get special rewards. And the longer you stay in a Union, the better the rewards become.
    • GAME LOBBY: Added the possibility to leave the Lobby by using the stairs at the entrance
    • OFFLINE LOBBY: Added option to enter the Offline Lobby from title screen
    Última edición por enrokike; 14-03-2018 a las 04:32 PM

  5. #105

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  6. #106
    Avatar de Kergen
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    Le metieron un guiño a la ova que lo deja como el SSJ de la leyenda, está bueno.


    Homenaje a los camaradas caídos

  7. #107
    Administrador Avatar de dDaunloz
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    i7 9700k @ Cooler Master Masterliquid Lite 240 | ASRock z390m-itx/ac | Gigabyte RTX 2070
    2x16GB Corsair Vengeance LPX 3600MHz | Samsung 840 Evo 1 TB + 860 Evo 1TB
    Cougar QBX + Corsar SF600 | Acer XG270HU + Samsung s23B300b x2
    Samsung Galaxy S10 + Skullcandy Ink'd Wireless
    Samsung RT38F | Samsung MC28H

  8. #108
    Editor Avatar de eelnico09
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    Bueno salieron los ñerys.

    Bardock está muy bueno, Broly tiene pila de armor pero no me gustó.

  9. #109
    Editor Avatar de eelnico09
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    Consultita gente!

    El vanish es + después que el enemigo bloquea? Jugando offline siento que muchas veces me pueden seguir presionando incluso después de un vanish, no me da para el 2H que entra seguro pero quiero meter 1 piña y siempre gana el que metió vanish. Estaría medio roto de ser así.

  10. #110
    Tomalo con pinzas pero hasta donde se, es plus on block. Que tanto, no se pero no te lo pueden castigar on block
    Última edición por Neku; 02-04-2018 a las 05:57 PM
    Failure, ambivalence, death... A final abyss of unending darkness

  11. #111
    Editor Avatar de eelnico09
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    Cita Iniciado por Neku Ver mensaje
    Tomalo con pinzas pero hasta donde se, es plus on block. Que tanto, no se pero no te lo pueden castigar on block
    Pregunté en reddit, miré algun que otro video y parece que sí es plus on block. En un video decía que era +2 frames.

    Los goku imposible punishearlos después de un vanish, muy rápida las piñitas.

  12. #112

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    ¿Alguien me podría decir qué tan activo está el online en PC para nosotros, con nuestro routing de mierda?
    quam minimum credula postero.

  13. #113
    Editor Avatar de eelnico09
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    Se viene el parche 9 de mayo

    https://en.bandainamcoent.eu/dragon-...-ball-fighterz

    Spoiler: 

    A free update for Dragon Ball FighterZ on PS4, XB1 and PC is coming on 9th May!

    Two new features -FighterZ Cup and Party Battle- will be added together with many gameplay improvements. Read the full list of changes below:

    NEW FEATURES:
    More information will be revealed soon for the events linked to these new features
    • FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union
    • PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses

    MODES:
    • REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
    • COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge

    TRAINING MODE:
    • Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only
    • Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions.
    • Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move.
    • Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery
    • Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves
    • Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected
    • Self-damaging moves will no longer affect the Combo Damage displayed
    • Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups

    STORY MODE:
    • Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to

    GAMEPLAY:
    GOKU (Super Saiyan):
    • Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack

    VEGETA (SSGSS):
    • Fixed an issue where the Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18's Z Assist)
    • Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects (such as Broly's Powered Shell)
    • Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast
    • Modified the amount of the damage that's done with the first attack of Vegeta(SSGSS)'s Niagara Pummel
    • Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three! so that it's easier now to grab an opponent and follow up with Z assists
    • Fixed an issue where the move sometimes hits an opponent even after they're K.O.-ed
    • Fixed an issue where Vegeta (SSGSS)'s invincibility is disabled at the wrong timing when executing Final Flash Attack

    BROLY:
    • Fixed an issue where the energy ball goes up in the air when Broly's Gigantic Meteor is clash canceled
    • Fixed an issue where Broly's Jumping Heavy Attack doesn't clash cancel
    • Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed
    • Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly's Gigantic Strike with corner on the back
    • Fixed an issue where hit count doesn't increase when hitting an opponent with Broly's Jump Heavy Attack, the medium and the heavy versions of Lariat Express
    • Matched the number of times Broly's Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack
    • Fixed an issue where Broly's Powered Shell disappears when hit by certain ranged Special Moves
    • Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike
    • Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash

    BEERUS:
    • Fixed an issue where Beerus' Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected
    • Fixed an issue where the lower energy ball of the two created by Beerus's heavy version of Sphere of Destruction cannot be repelled by Beerus' attacks when it bounced back without hitting an opponent
    • Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way
    • Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause
    • Reduced the recovery frame of Beerus' down medium attack to match with other moves

    TIEN:
    • Fixed an issue with character displays that's observed when Tien hits an opponent who is positioned at the backside of Tien

    KRILLIN:
    • Now Krillin's Z assist will always throw a rock unless a player is inputting left when he appears on the screen
    • Increased the duration of hit stun and the time an opponent isn't able to recover for Krillin's Z Assist

    NAPPA:
    • Adjusted the knock back distance of an opponent so that Nappa's Jumping Down Heavy attack is more likely to hit twice
    • Mitigated the damage scaling of Nappa's Too Bad to balance out with other invincible moves
    • Adjusted damage scaling of Saibaman's explosive attacks

    YAMCHA:
    • Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha's Ultimate Wolf Fang Fist

    CAPTAIN GINYU:
    • Fixed an issue where the Z Assist Character is displayed while performing Ginyu's Body Change
    • Fixed an issue where Ginyu's Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters

    HIT:
    • Fixed an issue where Z assist characters remain on the screen in the case Hit's I Keep Improving hits an opponent while the characters are in their hit stun

    FRIEZA:
    • Fixed an issue where Frieza's Death Saucer doesn't vanish after clashing with Broly's Powered Shell
    • Extended the inner part of the hit box for Frieza's Crouching Heavy
    • Fixed an issue where damage scaling isn't properly processed when executing Frieza's You might not survive this time and connecting it with following Death Ball.
    • Fixed an issue where Frieza's Death Saucer flies in a wrong path when clashed once
    • Fixed an issue where Frieza's You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa's Arm Break, etc.)
    • Adjusted the damage and the damage scaling for Frieza's You might not Survive this Time

    PICCOLO:
    • Fixed an issue where Piccolo's Z Assist doesn't fire the energy blast when used right after a Super Attack
    • Fixed an issue where a player can't block Piccolo's Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player's main character and the opponent's main character while Piccolo's Z Assist Homing Energy Blast is still on the screen

    ANDROID 18:
    • Modified the light version of Android 18's Back Grapple's so that the hit count increases when an opponent is smashed into the ground
    • Also modified the damage value and the damage scaling in accordance with the above modification

    ANDROID 16:
    • Now players will be able to recover from the ground when hit by Android 16's Dynamite Driver
    • Removed the invincibility to ranged attacks from Android 16's Standing Heavy, Jumping Heavy and Crouching Heavy

    VEGETA (Super Saiyan):
    • Reduced the duration of block stun for Vegeta (Super Saiyan)'s Z assist

    GOHAN (Adult):
    • Modified the property of Gohan (Adult)'s down light attack to match with other light attacks
    • Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit
    • Reduced the frame advantage of Gohan (Adult)'s heavy version of Machine Gun Kick when it's blocked by an opponent

    KID BUU:
    • Fixed an issue where Kid Buu's Candy Beam sometimes hits an opponent for several times
    • Made a modification to Kid Buu's Pearl Flash so that the damage scaling of Super Attacks is now applied

    ANDROID 21:
    • Fixed an issue where the move property of Android 21's Solar Flare which becomes available after absorbing an opponent isn't ranged attack
    • Android 21's Total Detonation Ball has been adjusted so that it now disappears when hit by Broly's Powered Shell
    • Fixed an issue where a sound effect isn't played when Android 21 executes a mid-air version of her special move Sticky Energy Blast
    • Fixed an issue where Android 21's hurt box isn't consistent depending on which mid-air damaged motion is triggered

    GOHAN (Teen):
    • Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)'s Flying Kick high up in the air
    • Fixed the timing when Gohan (Teen)'s 5-Hit Combo disappears
    • Fixed an issue where the effect was out of synch during Son Gohan (Adult)'s Jet Upper and Z Assist
    • Fixed an issue where characters' appearances become strange while they're falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)

    GOTENKS:
    • Fixed an issue where the hitbox of Gotenks' Z Assist remains even after he has left the screen
    • Fixed an issue where Gotenks' Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters
    • Fixed an issue where Gotenks' Z Assist can forcibly put an already mid-air opponent's position back to the ground

    CELL:
    • Cell's Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

    TRUNKS:
    • Fixed an issue where Trunks sometimes doesn't execute follow up attacks after hitting an opponent with his Shining Slash

    GOKU BLACK:
    • Made an adjustment so that Goku Black's medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent

    OTHERS:
    • Fixed an issue where some characters don't instantly transition to their down motion but keeps performing their super armor moves until the end in the case the character loses all its health by an opponent's move that has a property to lock down an enemy
    • Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)'s Kamehameha
    • Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black's Holy Light Grenade
    • Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black's God Slicer Dance
    • Fixed an issue where a player's character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16's Hell Flash
    • Fixed an issue where a player's normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent's Z Assist character leaves the screen while the player is performing a combo
    • Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn't applied when starting a combo with certain moves
    • Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions
    • Fixed an issue where certain voices aren't played in certain situations
    • Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played
    • Increased the duration of throw invincibility for both air and ground back dash
    • Made some adjustments to make it harder to execute the Z reflect for the second time in succession
    • Fixed an issue where the invincibility of Z assist characters aren't properly disabled when leaving the screen due to the main character getting a hit
    • Fixed an issue where a player's main character is able to cancel moves to an another move even when they are whiffing in the case the player team's fireballs got reflected by an opponent's Z-reflect or Super dash.

  14. #114
    Editor Avatar de eelnico09
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    https://www.twitch.tv/animeilluminati

    Todas las semanas hay torneo en japon y se ven altos matches, hay muy buenos players.

    Ahora están en el top 8 queda un rato.

  15. #115
    Avatar de Kergen
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    Ahora no sé si tengo live gratis (Xbox One) por un tiempo o qué, pero la cuestión es que intenté jugar un rato y no pintó una sola partida como la gente. Dígase que igual estoy en parciales y no me quema mucho porque no tengo tiempo, pero ya vi que no vale la pena pagar por el online, porque el matchmaking apesta.


    Homenaje a los camaradas caídos

  16. #116
    Editor Avatar de eelnico09
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    Se supone que salieron vegito y samas pero yo no los tengo para descargar todavía en PS4, a alguien más le pasa?

  17. #117
    Avatar de Kergen
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    Cita Iniciado por eelnico09 Ver mensaje
    Se supone que salieron vegito y samas pero yo no los tengo para descargar todavía en PS4, a alguien más le pasa?
    Me pasó en XboxOne. No veo cómo comprarlos, sólo quiero a Vegito.


    Homenaje a los camaradas caídos

  18. #118
    Editor Avatar de eelnico09
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    Al final terminaron estando habilitados a las 12 del mediodía.

    Zamasu está complicado de usarrrr

  19. #119
    Avatar de Kergen
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    Cita Iniciado por eelnico09 Ver mensaje
    Al final terminaron estando habilitados a las 12 del mediodía.

    Zamasu está complicado de usarrrr
    Cuando llegue me fijo entonces para comprar a Vegito, gracias. Lástima que el ahorro es poco con el pase de temporada.


    Homenaje a los camaradas caídos

  20. #120
    Editor Avatar de eelnico09
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    Hay torneo hosteado por Beyond The Summit

    https://www.twitch.tv/beyondthesummit


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