Diablo IV systems and features panel
I'll be editing in as much as I can as they talk about various things.
Classes: sorc, barb, druid SO FAR. Will have 5 on release
Sorc: fire, cold, lightning skills
Spark skill that allows you to teleport and deal damage
Cold skills cause chill effects
Barb Master if wep, melee physical attacks, can equipt more legendaries than any other class
Druid- instant transformations between all 3.
As you level you get at least 1 skill points, you can spend them on 1 new skill or make one you already have stronger. You can also get them in world via skill tombs.
As you add points into a skill lit will not only increase in effectiveness but it will also gain different abilities, one still could at max level get you out of CC mechanics by becoming an 'unstoppsble' status, basically immune to cc for a period of time.
Showing off full sorc talent tree... Basic stuff.
Check out streamers for more details
Dungeons are private, can group up to 4 people
Campaign areas are private as well. Until you complete the objective
You will see people outside of you party, in events or just running around. There is open world pvp.
Some places can have more people outside of your party, others can have less. It's variable in the over world. Most of the time you'll be alone.
Towns will have randoms too
People can get invited into other parts of the story of they want to help.
2 player couch coop on consoles
You can play alone. All the best items and content can be consumed in a group or solo.
You choose if you want to play solo or in groups
Random, dark, dangerous,
Buildings and exterior dungeons are both random.
No more loading screens to go from level 1 to level 2 in dungeons
Random events: no longer restricted to specific places
Dungeon objectives: completed by doing specific things, like killing a sea witch. As you make progress the monsters notice and send elites to attack you.
Still exploring more dungeon features
End game dungeons:
Must have varied and strategic depth, player agency
Dungeons key, activates certain dungeons, some more difficult than others, and has affix(es)
lots of different affixes compared to affixes on elites in d3. Sounds like they're going all out on this. Can salv dungeon keys for crafting materials
Monsters:
Fallen lunitics, part of a family, each different mob Ina family does different things.
Skele family:
Sword skele, sheild skele, ax skele, and skele ballista.
Skele ballista from d2, choice, kill the group or the ballista far away
Elites: mortor and frozen
Enchanced affixes
Takes base power and improves. Skele ballista goes from 1 arrow to multishot.. fallen shaman could rez multiple fallen
Evade ability, dash away or into action.
Certain Class skills get unstoppable status, allows you to get out of CC. Each class has some.
Bosses have new stagger system. You can bring it cc effects against bosses. Fills the stagger bar, which causes something unique to happen. Boss at blizzcon loses its claws that stop giant sweep attack to not happen
Items- normal - magic- rare - legend/set - ancient leg/ancient set - mythic
Chd, crit chance, cdr, damage bonuses, are all coming and more not mentioned.
Legs need to be as good or better than sets
Taking a look at teleport.
Each Item shown have 1of these affixes
Tele gets a damage red.
Get cc
Can use cc as much as you sent
Lightning Nova when you land
Mythic here 4 leg buffs
Runes, condition and effects. Eg when you use a potion you get crit chance for 7 seconds
Q/A FROM BLIZZCON, TWITTER, REDDIT
buy base game and expansion. Will not sell "power" aka no p2w
- Build customization, only though items?
More options than just legs. More points into skills will improve it like making it an unstoppable skill from above. Not just +10% damage.
- Will I be able to solo/ offline mode?
No offline mode. Nothing requires grouping
- Trading? How will it work? D2, d3?
3 types of items to trade.
Items that can always be traded
Can only be traded 1 time
Can never trade