On How The Division's Microtransactions Will Be 'Fair':
"What we're looking at, and this is still being developed, but what we're looking at is...we want to have a fair trade, fair transactions. So we want to offer gamers things that they actually feel have value to them. As long as they do that, and you're open with it and up front with 'this is the cost, this is what you get' then I think you can have any type of transaction in the game. What frightens me is manipulative trading, where you pretend that it's a free experience when in fact you're not being truthful because you don't intend it to be free. You're only saying that to draw people in. Your intention is to make people pay. And that's where I think there's an ethical problem with free-to-play games. Charging for content in itself is fair; I don't have any problem with that. So what we're looking at is we don't want to have pay-to-win, but we are definitely looking at things where you can gain time or comfort. Bag slots would be a thing that if you really want to have everything in your bag all of the equipment at all times. Maybe it's not practical, but it doesn't really give you an advantage over other gamers. Some things require time in the game and some people don't want to invest time; they want the shortcut. So we're looking at those types of trades."